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Anomalous experiences
Known as:
Hallucinations in the sane
, Hallucinations in those who are not mentally ill
, Sense of presence
Anomalous experiences, such as so-called benign hallucinations, may occur in a person in a state of good mental and physical health, even in the…
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Related topics
Related topics
3 relations
Broader (1)
Philosophy of mind
Philosophy of perception
Tulpa
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality
Kangsoo Kim
,
G. Welch
IEEE International Symposium on Mixed and…
2015
Corpus ID: 577946
We present some background and ideas related to a human's sense of presence with a human surrogate (a stand-in for a human) in an…
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2014
2014
Enabling Remote Proxemics through Multiple Surfaces
Inesc-Id Lisboa
2014
Corpus ID: 41927676
2012
2012
Adjustment problems of Educable Mentally Retarded
Bharati Roy
2012
Corpus ID: 37016148
The study examined the adjustment problems of educable mentally retarded students of Ranchi (India). The total sample in the…
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2010
2010
Sound localization in a median plane using an avatar robot “ TeleHead ” with synchronization of a listener ’ s horizontal head rotation
Y. Iwaya
,
Yusuke Masuyama
,
M. Otani
,
Yôiti Suzuki
2010
Corpus ID: 5014848
Demands for realization of communications with a high sense of presence have become great. For such communications, it is…
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2009
2009
1 Advertising Effects through Violent Virtual Experience-Presence , Arousal , Brand Memory and Attitude in 3 D Violent Games
E. Jeong
,
F. Biocca
,
Corey J. Bohil
2009
Corpus ID: 8772475
With the increase of computer game users, violent games have attracted attention because of their potential for effects on user…
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2008
2008
Sound and tangible interface for shape evaluation and modification
M. Bordegoni
,
F. Ferrise
,
S. Shelley
,
M. Alonso
,
D. Hermes
IEEE International Workshop on Haptic Audio…
2008
Corpus ID: 6994154
One of the recent research topics in the area of design and virtual prototyping is offering designers tools for creating and…
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2007
2007
Responses to Interactive Game Characters Controlled by a Computer Versus Other Players
Sohye Lim
,
Byron Reeves
2007
Corpus ID: 17336951
Computer and video games often requires that users, represented by characters (or avatars) on the screen, interact with other…
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2002
2002
Video Mediated Communication (VMC) - Producing a sense of presence between individuals in a shared virtual reality
Claus J. S. Knudsen
2002
Corpus ID: 6341989
. One of the main objectives of the use of video mediated distance communication is the production of a sense presence and…
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1999
1999
TELE-IMMERSIVE VIRTUAL ENVIRONMENTS FOR COLLABORATIVE KNOWLEDGE DISCOVERY
C. Lascara
,
G. H. Wheless
,
+4 authors
J. Leigh
1999
Corpus ID: 9077095
This paper describes the design and implementation of two tele-immersive applications, CVD and Cave6D, both designed to support…
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1947
1947
The Mentally III in America
G. Fleming
Nature
1947
Corpus ID: 34008213
Abstract“THE Mentally I11 in America” outlines the history from the earliest times of the attitude towards the insane of their…
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