Anomalous experiences

Known as: Hallucinations in the sane, Hallucinations in those who are not mentally ill, Sense of presence 
Anomalous experiences, such as so-called benign hallucinations, may occur in a person in a state of good mental and physical health, even in the… (More)
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Papers overview

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Highly Cited
2003
Highly Cited
2003
The relationship between presence and cognitive factors such as absorption, creative imagination, empathy, and will ingness to… (More)
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Highly Cited
2003
Highly Cited
2003
We report on an experiment that examined the influence of anthropomorphism and perceived agency on presence, copresence, and… (More)
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Highly Cited
2002
Highly Cited
2002
The research literature on Web-based learning supports the assumption that interaction is important for a successful course, yet… (More)
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Highly Cited
2002
Highly Cited
2002
Remotely operated vehicles (ROVs) are vehicular robotic systems that are teleoperated by a geographically separated user… (More)
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Highly Cited
2001
Highly Cited
2001
Within an embodied cognition framework, it is argued that presence in a virtual environment (VE) develops from the construction… (More)
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Highly Cited
2000
Highly Cited
2000
More than another friendly face, Rea knows how to have a conversation with living, breathing human users with a wink, a nod, and… (More)
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Highly Cited
1998
Highly Cited
1998
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs… (More)
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Highly Cited
1998
Highly Cited
1998
We describe an experiment to assess the influence of body movements on presence in a virtual environment. In the experiment 20… (More)
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Highly Cited
1998
Highly Cited
1998
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for… (More)
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Highly Cited
1994
Highly Cited
1994
This paper describes a study to assess the influence of a variety of factors on reported level of presence in immersive virtual… (More)
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