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Reliable Blast UDP : predictable high performance bulk data transfer
TLDR
This paper describes an aggressive bulk data transfer scheme, called Reliable Blast UDP (RBUDP), intended for extremely high bandwidth, dedicated- or Quality-of-Service-enabled networks, such as optically switched networks. Expand
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CAVE2: a hybrid reality environment for immersive simulation and information analysis
TLDR
Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled display walls. Expand
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Learning and Building Together in an Immersive Virtual World
TLDR
This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist/Collaborative Environments). Expand
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SAGE: the Scalable Adaptive Graphics Environment
TLDR
We envision situation-rooms and research laboratories in which all the walls are made from seamless ultra-high-resolution displays fed by data streamed over ultra- high-speed networks, from distantly located visualization and storage servers. Expand
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SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays
TLDR
We have developed SAGE2, as a complete redesign and implementation of SAGE, using cloud-based and web browser technologies in order to enhance data intensive co-located and remote collaboration. Expand
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High-Performance Dynamic Graphics Streaming for Scalable Adaptive Graphics Environment
TLDR
The scalable adaptive graphics environment (SAGE) is specialized middleware for enabling data, high-definition video and extremely high-resolution graphics to be streamed in real-time from remotely distributed rendering and storage clusters to scalable display walls over ultra high-speed networks. Expand
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The NICE project: learning together in a virtual world
TLDR
This paper describes the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality (VR) technologies. Expand
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Multi-perspective collaborative design in persistent networked virtual environments
TLDR
We present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of multiple perspectives, including multiple mental models as well as multiple visual viewpoints. Expand
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Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data
TLDR
This paper explores the concept of multiple perspectives to enhance collaboration by allowing remote participants to tailor their views, user-interfaces and roles to their particular needs and expertise. Expand
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A review of tele-immersive applications in the CAVE research network
TLDR
This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. Expand
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