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growth promoter WII

National Institutes of Health

Papers overview

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Review
2017
Review
2017
Introduction: Postural instability affects balance control in Parkinson disease (PD) patients and increases the particular risk… 
2015
2015
Deep venous thrombosis as a result of venous wall injury provoked by trauma is a common finding. It often occurs in patients with… 
2014
2014
Abstract Purpose: To examine how much, and in what way, Nintendo Wii™ (Wii) is used when prescribed as part of a home… 
2011
2011
retain the acquired fall-resisting skills between S1 and 6 months, with a reduction from 44% to 0% in falls (P = .002) and from… 
2010
2010
Human balance ability declines with age and falls due to balance deficiencies cause significant health problems. Nintendo Wii FIT… 
2009
2009
  • Rbcafe
  • 2009
  • Corpus ID: 190858429
Review
2009
Review
2009
...........................................................................................................................................4 Introduction......................................................................................................................................5 Literature Review.............................................................................................................................9 Elderly healthcare in Singapore ...................................................................................................9 Video games and the elderly......................................................................................................11 Wii as an intervention ................................................................................................................13 Mediators of psychological well-being......................................................................................20 Single-player vs. multiplayer conditions ...................................................................................25 Methodology ..................................................................................................................................28 Overview....................................................................................................................................28 Procedure ...................................................................................................................................30 Participants.................................................................................................................................31 Measures ....................................................................................................................................31 Results............................................................................................................................................35 Qualitative Findings.......................................................................................................................40 Discussion ......................................................................................................................................45 Impact of playing Wii on well-being .........................................................................................45 Importance of social interaction and physical activity ..............................................................46 Differences in single-player and multiplayer games .................................................................48 Effectiveness of Nintendo Wii as an intervention .....................................................................50 References......................................................................................................................................52 Tables.............................................................................................................................................68 Figures ...........................................................................................................................................71 Appendix: Questionnaire ...............................................................................................................74 ATTENTION: The Singapore Copyright Act applies to the use of this document. Nanyang Technological University Library 
2008
2008
To test the hunter-gatherer theory of cognitive sex differences, men and women each played four video games on a Wii™ console… 
1997
1997
Brownian dynamics simulations of the encounter kinetics between the active site of the wild-type and Glu199 mutant of Torpedo…