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Wii Remote Plus
Known as:
Balance stone
, Nunchuk (controller)
, Wii remotes
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The Wii Remote (Japanese: Wiiリモコン Hepburn: Wī Rimokon), also known colloquially as the Wiimote, is the primary controller for Nintendo's Wii console…
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Related topics
Related topics
50 relations
3D user interaction
Analog stick
Atmel AVR
Bit.Trip Beat
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Visual tracking and following of a quadrocopter by another quadrocopter
K. E. Wenzel
,
A. Masselli
,
A. Zell
IEEE/RSJ International Conference on Intelligent…
2012
Corpus ID: 6794500
We present a follow-the-leader scenario with a system of two small low-cost quadrocopters of different types and configurations…
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2012
2012
A Multi-User Interaction System Based on Kinect and Wii Remote
Yihua Lou
,
Wenjun Wu
,
Hui Zhang
,
Haikuo Zhang
,
Yongquan Chen
IEEE International Conference on Multimedia and…
2012
Corpus ID: 29430717
We will demonstrate a multi-user interaction system that uses Kinect and Wii Remote for manipulating windows in both desktop and…
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2012
2012
Application of low cost inertial sensors to human motion analysis
Lu Bai
,
M. Pepper
,
Y. Yana
,
S. Spurgeon
,
M. Sakel
IEEE International Instrumentation and…
2012
Corpus ID: 25676993
In this paper the feasibility of utilizing low cost inertial sensors for human motion analysis is presented. The Xsens MTx sensor…
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2011
2011
, Simona Rocchi Rethinking value in a changing landscape
R. Brand
2011
Corpus ID: 15874104
2011
2011
Conserving and promoting Thai sword dancing traditions with Motion Capture and the Nintendo Wii
L. Kovavisaruch
,
J. Wisanmongkol
,
+6 authors
C. Khiawchaum
Portland International Conference on Management…
2011
Corpus ID: 9124147
Thai sword fighting is more than just a martial art; it is a display of the uniqueness of Thai culture. Unlike sword fighting in…
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2009
2009
An interface to virtual environments for people who are blind using Wii technology ‐ mental models and navigation
L. Evett
,
S. Battersby
,
A. Ridley
,
D. Brown
2009
Corpus ID: 54636085
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with…
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2008
2008
Unigest: text entry using three degrees of motion
Steven J. Castellucci
CHI Extended Abstracts
2008
Corpus ID: 14163835
This paper introduces UniGest, a technique that provides pointer input and text entry in a single device without occupying the…
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2008
2008
Tracking Conductors Hand Movements Using Multiple Wiimotes
D. Bradshaw
,
K. Ng
International Conference on Automated Solutions…
2008
Corpus ID: 24374814
In this paper, we present the design and validation of a 3D tracking system using a commercially available game controller. The…
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2008
2008
The Wii Remote as an input device for 3D interaction in immersive head-mounted display virtual reality
Yang-Wai Chow
2008
Corpus ID: 60145755
There has been a lot of interest regarding the possibilities that the motion sensing technology in the Wii Remote can offer. This…
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2008
2008
Low-cost optical tracking for immersive collaboration in the CAVE using the Wii Remote
A. Murgia
,
R. Wolff
,
P. Sharkey
,
B. Clark
2008
Corpus ID: 41851772
We present a novel way of interacting with an immersive virtual environment which involves inexpensive motion-capture using the…
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