Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 222,886,160 papers from all fields of science
Search
Sign In
Create Free Account
The Magic Circle
Known as:
Magic circle (disambiguation)
, The Magic Circle (computer game)
The Magic Circle is a video game developed and published by Question for Microsoft Windows, OS X, Linux.
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
5 relations
Development hell
Early access
Microsoft Windows
Steam
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
The Magic Circle
S. Pfeifer
2016
Corpus ID: 64441014
Thank you very much for downloading the magic circle. Maybe you have knowledge that, people have look hundreds times for their…
Expand
2013
2013
Ludic identities and the magic circle
G. Calleja
2013
Corpus ID: 158476891
This chapter examines the concept of the magic circle and considers the ways in which its adoption impacts upon player experience…
Expand
2013
2013
Serious game evaluation as a meta-game
L. Hall
,
S. Jones
,
+4 authors
L. Humphries
Interactive Technology and Smart Education
2013
Corpus ID: 15531851
Purpose – This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT…
Expand
2009
2009
Forget the magic circle (or towards a sociology of video games)
G. Crawford
2009
Corpus ID: 18386836
There have been several sociologists who have written, sometimes quite extensively and informatively, on video games, and more…
Expand
2009
2009
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games
Ivo Flammer
,
Chen Yan
,
Wolf Ka
,
A. Flammer
,
Jean-Paul Cheung
,
R. Pellerin
International Conference on Evolutionary…
2009
Corpus ID: 16729333
Player feedback data was collected for the pervasive game "Meet Your Heartbeat Twin", an event-type LBS (Location-Based Service…
Expand
2009
2009
Love and activism: James and Esther Cooper Jackson and the Black freedom movement in the United States, 1914-1968
Sara E. Rzeszutek
2009
Corpus ID: 161337540
ii Acknowledgements iv Introduction 1 Chapter 1 16 “The Ardor in Our Enthusiasm:” James E. Jackson, Jr. and Esther Cooper’s Paths…
Expand
2008
2008
Death; A minor annoyance or an invitation to play?
Dan Dixon
2008
Corpus ID: 141505980
Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the…
Expand
2008
2008
CityExplorer - A Geogame Extending the Magic Circle
Sebastian Matyas
,
Christian Matyas
,
C. Schlieder
,
P. Kiefer
GI Jahrestagung
2008
Corpus ID: 14625501
Huizinga [Hui71] identifies several formal characteristics which games share with magic rituals that are bound to a ”magic circle…
Expand
Review
2007
Review
2007
Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses
Holin Lin
,
Chuen-Tsai Sun
DiGRA Conference
2007
Corpus ID: 5690705
Cash trades for virtual items in game worlds are now a recognized part of the “free game” business model, but perhaps at the…
Expand
2006
2006
Participant Roles in Socially Expanded Games
M. Montola
,
Annika Waern
2006
Corpus ID: 7981108
One common feature in pervasive games is the way they obfuscate the social boundary of play by involving non-players in the game…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE