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The Incredibles
Known as:
The Incredibles (disambiguation)
, The Incredibles (computer game)
, The Incredibles (video games)
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The Incredibles (known as Mr. Incredible in Japan) is a video game based on the film, The Incredibles, released in 2004 for the Mobile phones, OS X…
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2020
2020
Hydrangea arborescens 'Incrediball' – Pépinière Entre Ciel et Terre
Nathalie Bovet
2020
Corpus ID: 230697735
2018
2018
Robust skin simulation in Incredibles 2
R. Kautzman
,
G. Cameron
,
Theodore Kim
SIGGRAPH Talks
2018
Corpus ID: 51980631
Robustly simulating the dynamics of skin sliding over a character's body is an ongoing challenge. Skin can become non-physically…
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2018
2018
Into the voyd: teleportation of light transport in incredibles 2
Patrick Coleman
,
D. Peachey
,
T. Nettleship
,
Ryusuke Villemin
,
T. Jones
Digital Production Symposium
2018
Corpus ID: 51867611
In Incredibles 2, a character named Voyd has the ability to create portals that connect two locations in space. A particular…
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2018
2018
Reinterpreting memorable characters in Incredibles 2
Lou Hamou-Lhadj
,
Rich Hurrey
,
+4 authors
Nancy Tsang
SIGGRAPH Talks
2018
Corpus ID: 51975527
Unlike other Pixar sequels in which characters must be resurrected, on Incredibles 2, we were encouraged to delve into the…
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2018
2018
Dressed for saving the day: finer details for garment shading on Incredibles 2
T. Crow
,
Michael R. Kilgore
,
Junyi Ling
SIGGRAPH Talks
2018
Corpus ID: 51970627
On Incredibles 2 the characters shading team was tasked with creating the look for both reality-based clothes reminiscent of the…
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2015
2015
From King Leonidas to Lord Farquaad: Popular Culture and How Authority is portrayed in Popular Film of 2000-2009
Solai N. Wyman
2015
Corpus ID: 55941795
Review
2013
Review
2013
Entering ever-expanding worlds: Constructions of place and time in contemporary Japanese children’s cinema
A. Benson
2013
Corpus ID: 140535292
This thesis explores the constructions of place in contemporary Japanese children’s cinema. Based on a wide survey of Japanese…
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2012
2012
Ideology in Popular Late Twentieth and Twenty-First Century Children's and Young Adult Literature and Film
Iris Shepard
2012
Corpus ID: 164087583
Texts created for the consumption of children and young adults are not simple texts made for the sole purpose of entertaining…
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2012
2012
Non-Standard English in Children’s Movies: A Gender Perspective
I. Wilson
2012
Corpus ID: 56077377
Sociolinguists have repeatedly demonstrated that men use more nonstandard forms of English than women do and that this gender…
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2005
2005
《The Incredibles》:建筑和电影的数码时代
陈柏旭
,
王玮琦
2005
Corpus ID: 173484175
建筑产生于人类对基本物质生活的需求。当建筑在物质之上无意中反映出人类某种精神需求的时候,才成为了“艺术”。建筑作为一门自然科学在中国只是近七、八十年的事情。生产过程的复杂性使建筑往往在精神层面滞后于其他艺术门类。电影则完全是人类精神需求的产物。工业革命将人类带进了新技术时代,也为人们的想象提供了前所未有的巨大空间:
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