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Spelunky
Known as:
Spelunkey
, Spelunky classic
Spelunky is an open source indie platform video game created by Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox…
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Related topics
Related topics
23 relations
Abyss Odyssey
Aquaria
Brogue
Chrome OS
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
From Rogue to lootboxes : two faces of randomness in computer games
P. Grabarczyk
2018
Corpus ID: 53627501
In this paper I try to look at two opposite ways that randomness is employed and, more importantly, evaluated in computer games…
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2018
2018
Indie Game: The Movie: The Paper - Documentary Films and the Subfield of Independent Games
Milan Jacevic
DiGRA Conference
2018
Corpus ID: 53061738
This paper examines documentary films about independent games and game developers, focusing on their rhetorical and ideological…
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2016
2016
MCTS Spelunky: A comparison on the use of Forward-Facing Artificial Intelligence Algorithms with Artificial Intelligence Bots in Spelunky.
Josh Owen Steven Hadley
2016
Corpus ID: 63780609
This report investigates the implementation of Forward-Facing Artificial Intelligence (AI) algorithms, in particular the Monte…
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Review
2016
Review
2016
Creating Artificial Intelligence Agents for Spelunky using an Artificial Neural Network and a Genetic Algorithm
James Alan Kyte
2016
Corpus ID: 114234850
The research in this paper will focus on the use of artificial neural networks and genetic algorithms in creating an artificial…
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2015
2015
Player-adaptive Spelunky level generation
David Stammer
,
Tobias Günther
,
M. Preuss
IEEE Conference on Computational Intelligence and…
2015
Corpus ID: 3977740
Procedural Content Generation (PCG) is nowadays widely applied to many different aspects of computer games. However, it can do…
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2015
2015
A Procedural Method for Automatic Generation of Spelunky Levels
Walaa Baghdadi
,
F. S. Eddin
,
Rawan Al-Omari
,
Zeina Alhalawani
,
M. Shaker
,
Noor Shaker
EvoApplications
2015
Corpus ID: 29532757
Spelunky is a game that combines characteristics from 2D platform and rogue-like genres. In this paper, we propose an…
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2015
2015
"With Fate Guiding My Every Move": The Challenge of Spelunky
Tommy Thompson
International Conference on Foundations of…
2015
Corpus ID: 17924807
This paper aims at identifying the challenge of the video game Spelunky as a benchmark problem for Artificial Intelligence and…
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2014
2014
SpelunkBots API - An AI toolset for Spelunky
D. Scales
,
Tommy Thompson
IEEE Conference on Computational Intelligence and…
2014
Corpus ID: 1248953
This paper describes the Spelunkbots API, a proposed benchmark for computational and articial intelligence algorithms. The…
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Review
2014
Review
2014
Create a set of AI Tools for Spelunky that will allow users to program their own player bots
D. Scales
2014
Corpus ID: 60756503
This report examines various Artificial Intelligence (AI) Application Program Interfaces (APIs) created for competitions, such as…
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Highly Cited
2010
Highly Cited
2010
Procedural level generation using occupancy-regulated extension
Peter A. Mawhorter
,
M. Mateas
Proceedings of the IEEE Conference on…
2010
Corpus ID: 9210586
Existing approaches to procedural level generation in 2D platformer games are, with some notable exceptions, procedures designed…
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