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Sokoban
Known as:
Socoban
, Sokoban Revenge
, Soko-ban
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Sokoban (倉庫番 sōkoban, warehouse keeper) is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to…
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Related topics
Related topics
21 relations
Apple II series
Artificial intelligence
Branching factor
Computational complexity theory
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2021
2021
A Theoretical Framework for Studying Random Walk Planning
Hootan Nakhost
,
Martin Müller
Symposium on Combinatorial Search
2021
Corpus ID: 9435586
Random walks are a relatively new component used in several state of the art satisficing planners. Empirical results have…
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2019
2019
More than just One Box
Yi Ru
,
M. Grüninger
Joint Ontology Workshops
2019
Corpus ID: 209421400
To support the representation of furniture assembly, we need an ontology to describe the shapes of integrated three-dimensional…
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2015
2015
Admissible Landmark Heuristic for Multi-Agent Planning
Michal Stolba
,
Daniel Fiser
,
Antonín Komenda
International Conference on Automated Planning…
2015
Corpus ID: 17764370
Heuristics are a crucial component in modern planning systems. In optimal multiagent planning the state of the art is to…
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2015
2015
Neuroevolution for General Video Game Playing
Spyridon Samothrakis
,
Diego Perez Liebana
,
S. Lucas
,
Maria Fasli
IEEE Conference on Computational Intelligence and…
2015
Corpus ID: 14487523
General Video Game Playing (GVGP) allows for the fair evaluation of algorithms and agents as it minimizes the ability of an agent…
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2013
2013
Reversible dynamics in strongly non-local Boxworld systems
S. Al-Safi
,
A. J. Short
2013
Corpus ID: 119101112
In order to better understand the structure of quantum theory, or speculate about theories that may supersede it, it can be…
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2008
2008
GGTP, a General Gaming Text Protocol
Michel Quenault
,
T. Cazenave
2008
Corpus ID: 5204790
This article describes GGTP, a new general gaming text protocol enabling to play and record plays of many kinds of games. These…
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2008
2008
Sokoban: Reversed Solving
Frank W. Takes
2008
Corpus ID: 15422623
This article describes a new method for attempting to solve Sokoban puzzles by means of an efficient algorithm, a task which has…
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2007
2007
Multi-agent Planning in Sokoban
Matthew S. Berger
,
J. Lawton
International Workshop of Central and Eastern…
2007
Corpus ID: 28642099
The issue of multi-agent planning in highly dynamic environments is a major impediment to conventional planning solutions. Plan…
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2004
2004
Häußler, A.; Happel, C.; Tuckermann, A.; Altgassen, M.; Adl-Amini, K. (2003): SOKO Autismus. Gruppenangebote zur Förderung Sozialer Kompetenzen bei Menschen mit Autismus – Erfahrungsbericht und…
D. Irblich
2004
Corpus ID: 142077896
Praxis der Kinderpsychologie und Kinderpsychiatrie 53 (2004) 4, S. 295-296 Padagogische Teildisziplin: Behindertenpadagogik…
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1995
1995
Sokoban and Other Motion Planning Problems (extended Abstract)
D. Dor
,
Uri Zwick
1995
Corpus ID: 18834104
We consider a natural family of motion planning problems with movable obstacles and obtain hardness results for them. Some…
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