Skip to search formSkip to main contentSkip to account menu

Sokoban

Known as: Socoban, Sokoban Revenge, Soko-ban 
Sokoban (倉庫番 sōkoban, warehouse keeper) is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2021
2021
Random walks are a relatively new component used in several state of the art satisficing planners. Empirical results have… 
2019
2019
To support the representation of furniture assembly, we need an ontology to describe the shapes of integrated three-dimensional… 
2015
2015
Heuristics are a crucial component in modern planning systems. In optimal multiagent planning the state of the art is to… 
2015
2015
General Video Game Playing (GVGP) allows for the fair evaluation of algorithms and agents as it minimizes the ability of an agent… 
2013
2013
In order to better understand the structure of quantum theory, or speculate about theories that may supersede it, it can be… 
2008
2008
This article describes GGTP, a new general gaming text protocol enabling to play and record plays of many kinds of games. These… 
2008
2008
This article describes a new method for attempting to solve Sokoban puzzles by means of an efficient algorithm, a task which has… 
2007
2007
The issue of multi-agent planning in highly dynamic environments is a major impediment to conventional planning solutions. Plan… 
2004
2004
Praxis der Kinderpsychologie und Kinderpsychiatrie 53 (2004) 4, S. 295-296 Padagogische Teildisziplin: Behindertenpadagogik… 
1995
1995
We consider a natural family of motion planning problems with movable obstacles and obtain hardness results for them. Some…