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Shading language

Known as: Shader language 
A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics… 
2016
2016
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language… 
2010
2010
We introduce a ray tracing scheme, which is able to handle highly complex geometry modeled by the classic approach of surface… 
2009
2009
There are strong indications that the future of interactive graphics programming is a more flexible model than today's OpenGL… 
2009
2009
General purpose computing on graphics processing units, known as GPGPU but now often referred to as GPU computing, is the… 
2009
2009
In this work we propose a real time 2D parallel feature-based for image morphing and warping algorithm fully implemented in GPU… 
2005
2005
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and… 
Highly Cited
2004
Highly Cited
2004
This paper describes a system for dense depth estimation for multiple images in real-time. The algorithm runs almost entirely on… 
2004
2004
Programmable shading in real time has been an ultimate goal of graphical applications since the introduction of RenderMan™. The…