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Shading language
Known as:
Shader language
A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such…
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Related topics
Related topics
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3D computer graphics
3Delight
Adobe Flash
Blender (software)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Bringing Together Dynamic Geometry Software and the Graphics Processing Unit
Aaron Montag
,
Jürgen Richter-Gebert
arXiv.org
2018
Corpus ID: 52002194
We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics…
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2016
2016
GPU Pro 2
Wolfgang Engel
2016
Corpus ID: 61668930
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language…
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2010
2010
Two-level ray tracing with reordering for highly complex scenes
J. Hanika
,
A. Keller
,
H. Lensch
Graphics Interface
2010
Corpus ID: 7600685
We introduce a ray tracing scheme, which is able to handle highly complex geometry modeled by the classic approach of surface…
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2009
2009
Beyond programmable shading (parts I and II)
Aaron E. Lefohn
,
Mike Houston
,
+7 authors
D. Luebke
International Conference on Computer Graphics and…
2009
Corpus ID: 41500458
There are strong indications that the future of interactive graphics programming is a more flexible model than today's OpenGL…
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2009
2009
GPGPU Based Particle System Simulation
Pyarelal Knowles
,
G. Leach
2009
Corpus ID: 16589132
General purpose computing on graphics processing units, known as GPGPU but now often referred to as GPU computing, is the…
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2009
2009
Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
M. Zamith
,
A. Montenegro
,
+4 authors
Pedro Mourão
International Conference on Systems, Signals, and…
2009
Corpus ID: 17956690
In this work we propose a real time 2D parallel feature-based for image morphing and warping algorithm fully implemented in GPU…
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2005
2005
Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts
Peter Singh
,
Na Zhao
,
Shu‐Ching Chen
,
Keqi Zhang
IEEE International Conference on Multimedia and…
2005
Corpus ID: 7407130
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and…
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Highly Cited
2004
Highly Cited
2004
Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling
J. Woetzel
,
R. Koch
2004
Corpus ID: 17263521
This paper describes a system for dense depth estimation for multiple images in real-time. The algorithm runs almost entirely on…
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2004
2004
X3D programmable shaders
Goncalo Carvalho
,
T. Gill
,
T. Parisi
International Conference on 3D Technologies for…
2004
Corpus ID: 7026498
Programmable shading in real time has been an ultimate goal of graphical applications since the introduction of RenderMan™. The…
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1993
1993
Data shader language and interface specification
B. Corrie
,
P. Mackerras
1993
Corpus ID: 60452198
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