Skip to search formSkip to main contentSkip to account menu

Scanline rendering

Known as: Scanline algorithm, Scan line rendering, S-buffering 
Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
To reduce the pressure shock of the electro-hydraulic-servo piston hydraulic transformer with swash plate,to lower the noise and… 
2010
2010
This paper develops a family of multi-pass image resampling algorithms that use one-dimensional filtering stages to achieve high… 
2005
2005
In the merged multimedia packet-switched networks, the limited or no end-to-end Quality of Service (QoS) guarantees induce that… 
2000
2000
In this work we present an acceleration technique for direct volume rendering, that is based on a preprocessing step. This… 
1999
1999
A stereo active vision interface is introduced which detects frontal faces in real world environments and performs particular… 
Highly Cited
1996
Highly Cited
1996
  • S. SeitzC. Dyer
  • 1996
  • Corpus ID: 9521086
The question of which views map be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of… 
1988
1988
TWO CHIPS ADDRESSING THE CRITICAL operations in graphics generation, hidden surface removal and pixel color assignment, will be… 
1988
1988
  • S. Molnar
  • 1988
  • Corpus ID: 2568775
Described is a hardware architecture for combining the outputs of a number of z-buffer rendering engines to achieve higher… 
1987
1987
This paper proposes an architecture to support VLSI geometry checking tasks based on scanline algorithms. Rather than recast the…