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Scanline rendering

Known as: Scanline algorithm, Scan line rendering, S-buffering 
Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon… 
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Papers overview

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Highly Cited
2014
Highly Cited
2014
The conduction-band offset (CBO) of the Zn(O, S)/Cu(In,Ga)Se2 heterojunction can play a significant role in the performance of… 
2014
2014
The integrity of the Blesbok Spruit catchment has been significantly compromised over the past decades, mainly due to the… 
Highly Cited
2014
Highly Cited
2014
The increasing heterogeneity and asymmetry in wireless network environments makes QoS guarantees in terms of delays and… 
Highly Cited
2008
Highly Cited
2008
Users typically want their flows to complete as quickly as possible. This makes Flow Completion Time (FCT) an important—arguably… 
Highly Cited
2005
2001
2001
Highly Cited
1996
Highly Cited
1996
  • S. SeitzC. Dyer
  • Proceedings of 13th International Conference on…
  • 1996
  • Corpus ID: 9521086
The question of which views map be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of… 
Highly Cited
1995
Highly Cited
1995
  • S. SeitzC. Dyer
  • Proceedings IEEE Workshop on Representation of…
  • 1995
  • Corpus ID: 5585469
Image warping is a popular tool for smoothly transforming one image to another. "Morphing" techniques based on geometric image… 
Highly Cited
1993
Highly Cited
1993
An algorithm for parallel volume rendering on general-purpose workstations connected to a local area network (LAN) is presented… 
1982
1982
A scanline algorithm is described which renders bicubic patches directly from the parametric description without producing a…