Scanline rendering

Known as: Scanline algorithm, Scan line rendering, S-buffering 
Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon… (More)
Wikipedia

Topic mentions per year

Topic mentions per year

1970-2017
0102019702017

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2006
2006
This paper presents a fast and complete rendering method that can be used for creating digital horizontal parallax only (HPO… (More)
  • figure 1
  • figure 3
  • figure 2
  • figure 4
  • figure 6
Is this relevant?
Highly Cited
2004
Highly Cited
2004
Cartograms are a well-known technique for showing geography-related statistical information, such as population demographics and… (More)
  • figure 1
  • figure 3
  • table 1
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2002
Highly Cited
2002
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 5
  • figure 4
Is this relevant?
1997
1997
This paper investigates the problem of providing suitable interpolation for scanline algorithms. These algorithms are of interest… (More)
Is this relevant?
1996
1996
The question of which views may be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?
1992
1992
A hardware accelerator for 3D ren&ring, based on a mcdifkd scanline algorithm, is presented. The accelerator renders multiple… (More)
  • figure 3
  • figure 5
  • figure 7
  • figure 8
  • figure 6
Is this relevant?
1988
1988
Described is a hardware architecture for combining the outputs of a number of zbuffer rendering engines to achieve higher… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
1988
1988
New algorithms used in the GOALIE2 circuit extraction system, based on representing VLSI layout geometries as trapezoids, are… (More)
  • figure 2
  • table 1
  • table 2
  • figure 4
  • figure 5
Is this relevant?
1982
1982
A scanline algorithm is described which renders bicubic patches directly from the parametric description without producing a… (More)
  • figure 1
  • figure 3
  • figure 5
Is this relevant?