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Scanline rendering
Known as:
Scanline algorithm
, Scan line rendering
, S-buffering
Â
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Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon…Â
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Wikipedia
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Topic mentions per year
1970-2017
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1970
2017
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3D computer graphics
Autodesk 3ds Max
Binary space partitioning
Blender
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Broader (1)
3D rendering
Related mentions per year
Related mentions per year
1936-2018
1940
1960
1980
2000
2020
Scanline rendering
Pixel
Scientific visualization
Rendering
Computer graphics
Ray tracing
Papers overview
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2006
2006
Scanline rendering of digital HPO holograms and hologram numerical reconstruction
Martin Janda
,
Ivo Hanák
,
Václav Skala
SCCG
2006
This paper presents a fast and complete rendering method that can be used for creating digital horizontal parallax only (HPO…Â
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Highly Cited
2004
Highly Cited
2004
CartoDraw: a fast algorithm for generating contiguous cartograms
Daniel A. Keim
,
Stephen C. North
,
Christian Panse
IEEE Transactions on Visualization and Computer…
2004
Cartograms are a well-known technique for showing geography-related statistical information, such as population demographics and…Â
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Highly Cited
2002
Highly Cited
2002
A rapid hierarchical rendering technique for translucent materials
Henrik Wann Jensen
,
Juan Buhler
SIGGRAPH Courses
2002
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of…Â
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1997
1997
Sampling concerns in scanline algorithms
Martin Fleury
,
Adrian F. Clark
IEEE Transactions on Medical Imaging
1997
This paper investigates the problem of providing suitable interpolation for scanline algorithms. These algorithms are of interest…Â
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1996
1996
Toward image-based scene representation using view morphing
Steven M. Seitz
,
Charles R. Dyer
ICPR
1996
The question of which views may be inferred from a set of basis images is addressed. Under certain conditions, a discrete set of…Â
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1992
1992
A scalable hardware render accelerator using a modified scanline algorithm
Michael Kelley
,
Stephanie Winner
,
Kirk Gould
SIGGRAPH
1992
A hardware accelerator for 3D ren&ring, based on a mcdifkd scanline algorithm, is presented. The accelerator renders multiple…Â
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1988
1988
Scanline Algorithms on a Grid
Rolf G. Karlsson
,
Mark H. Overmars
BIT
1988
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1988
1988
Combining Z-buffer Engines for Higher-Speed Rendering
Steven E. Molnar
Advances in Computer Graphics Hardware
1988
Described is a hardware architecture for combining the outputs of a number of zbuffer rendering engines to achieve higher…Â
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1988
1988
Time Efficient VLSI Artwork Analysis Algorithms in GOALIE2
Kuang-Wei Chiang
,
Surendra Nahar
,
Chi-Yuan Lo
DAC
1988
New algorithms used in the GOALIE2 circuit extraction system, based on representing VLSI layout geometries as trapezoids, are…Â
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1982
1982
Scanline rendering of parametric surfaces
Dino Schweitzer
,
Elizabeth S. Cobb
SIGGRAPH
1982
A scanline algorithm is described which renders bicubic patches directly from the parametric description without producing a…Â
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