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Quickhull

Quickhull is a method of computing the convex hull of a finite set of points in the plane. It uses a divide and conquer approach similar to that of… 
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Papers overview

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2016
2016
Supporting irregular nested parallelism on modern GPUs requires much effort. One should distribute the parallel tasks evenly… 
2008
2008
In this paper, a representative algorithm convex hull with half-dividing and recurrence is commented; and according to the… 
Review
2007
Review
2007
QuickTime® movies provide students of computational geometry with a useful pedagogical tool that helps them to follow, implement… 
2007
2007
We present a divide and conquer paradigm for dataparallel architectures and use it to implement the Quickhull algorithm to find… 
2006
2006
We present a numerically efficient method to evaluate exactly uncoded bit error rate for transmission in fading channels. The… 
2004
2004
The convex hull, Voronoi diagram and Delaunay triangulation are all essential concepts in computational geometry. Algorithms for… 
1998
1998
Two criteria for selecting ink sets for six-color lithographic printing are discussed. The first is the volume, in CIELAB space… 
1995
1995
This paper contains a simple, randomized algorithm for constructing the convex hull of a set of n points in the plane with…