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Quake engine

Known as: Surface caching, Quake engines, Quake 
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now… Expand
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Papers overview

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Highly Cited
2014
Highly Cited
2014
We examine the impact of natural disasters on GDP per capita by applying the synthetic control approach. Our analysis encompasses… Expand
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Highly Cited
2013
Highly Cited
2013
Twitter has received much attention recently. An important characteristic of Twitter is its real-time nature. We investigate the… Expand
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Highly Cited
2011
Highly Cited
2011
The rotation of more than 700 pulsars has been monitored using the 76-m Lovell Telescope at Jodrell Bank. Here we report on a new… Expand
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Highly Cited
2006
Highly Cited
2006
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architecture for interactive… Expand
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Highly Cited
2005
Highly Cited
2005
To say that the level of fatalities resulting from an earthquake is inversely related to a country's per capita level of income… Expand
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Highly Cited
2004
Highly Cited
2004
[1] New earthquake probability calculations are made for the Sea of Marmara region and the city of Istanbul, providing a revised… Expand
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Highly Cited
2002
Highly Cited
2002
  • P. Perner
  • Künstliche Intell.
  • 2002
  • Corpus ID: 5531049
 
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Highly Cited
2001
Highly Cited
2001
  • J. Laird
  • AGENTS '01
  • 2001
  • Corpus ID: 3509100
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In… Expand
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Highly Cited
1992
Highly Cited
1992
Abstract This paper presents results from an image compression scheme based on iterated transforms. Results are examined as a… Expand
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Highly Cited
1992
Highly Cited
1992
The Valley of Mexico suffers the effects of the seismic activity generated by the subduction of the Cocos Plate under the North… Expand
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