Quake engine

Known as: Surface caching, Quake engines, Quake 
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now… (More)
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Papers overview

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2015
2015
Constraints on the recurrence times of subduction zone earthquakes are important for seismic hazard assessment and mitigation… (More)
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Highly Cited
2013
Highly Cited
2013
Twitter has received much attention recently. An important characteristic of Twitter is its real-time nature. We investigate the… (More)
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2011
2011
The Great East Japan Earthquake and Tsunami on March 11, 2011, disrupted a significant part of communications infrastructures… (More)
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2006
2006
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any… (More)
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2006
2006
Using the Total Electron Content (TEC) data recorded by the GPS receiver network, installed under the GPS and Geo Augmented… (More)
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Highly Cited
2005
Highly Cited
2005
C aveUT, an open source free-ware project (http://PublicVR. org/ut/CaveUT.html), uses game technology to make immersive… (More)
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Highly Cited
2004
Highly Cited
2004
To say that the level of fatalities resulting from an earthquake is inversely related to a country’s per capita level of income… (More)
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Highly Cited
2003
Highly Cited
2003
Quantifying the latency sensitivity of potential customers/playersis critical for Internet-based game providers when planning the… (More)
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2000
2000
The proximity in time (~7 years) and space (~20 km) between the 1992 M=7.3 Landers earthquake and the 1999 M=7.1 Hector Mine… (More)
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Highly Cited
1992
Highly Cited
1992
This paper presents results from an image compression scheme based on iterated transforms . Results are examined as a function of… (More)
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