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Polystation
Known as:
PS-KID
, Game Player cartridge
, Polystation IV
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PolyStation is the name given to many Nintendo Entertainment System hardware clones that closely resembles a Sony PlayStation, particularly the PSone…
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Related topics
Related topics
4 relations
Nintendo Entertainment System hardware clone
PlayStation 3
Power Player Super Joy III
ROM hacking
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2015
Review
2015
Are Electronic Games Health Hazards or Health Promoters
Cheryl K. Olson
2015
Corpus ID: 158320668
Do video games help or hurt our health? The answer to this question is complicated, and involves everything from the nature of…
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2014
2014
Video Game Personalization via Social Media Participation
J. Konert
,
S. Göbel
,
R. Steinmetz
International Conference on Serious Games
2014
Corpus ID: 27524447
Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users…
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Review
2013
Review
2013
An Overview of Supervised Machine Learning Techniques in Evolving Mancala Game Player
R. Abayomi
,
O. Olugbara
,
Lall Manosh
2013
Corpus ID: 55692180
supervised machine learning techniques have been employed to evolve Awale game players. This paper studies the various types of…
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2012
2012
A Web-based Traveling Game for the Preservation of Lanna Culture
Krittiya Saksrisathaporn
,
Thitinadda Maneewan
IEEE Fourth International Conference On Digital…
2012
Corpus ID: 23860112
The Internet is currently a very popular resource for young people. The Internet is characterized by its convenience and easy…
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2010
2010
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
K. Shim
,
J. Srivastava
IEEE Second International Conference on Social…
2010
Corpus ID: 2806302
In this study, we propose a comprehensive performance management tool for measuring and reporting operational activities of game…
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2008
2008
Brain activity during playing video game correlates with player level
Shingo Hattahara
,
N. Fujii
,
S. Nagae
,
K. Kazai
,
H. Katayose
IFAC Symposium on Advances in Control Education
2008
Corpus ID: 18028939
Many studies have focused on the relationship between playing video games and brain activity. Most of these studies have reported…
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2004
2004
Simulation of Artificial Life Model in Game Space
Jai-Hyun Seu
,
Byung-Keun Song
,
H. Kim
Autonomous Intelligent Systems
2004
Corpus ID: 1844248
Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during…
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Highly Cited
2003
Highly Cited
2003
On the geographic distribution of on-line game servers and players
W. Feng
,
W. Feng
Network and System Support for Games
2003
Corpus ID: 12944209
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game…
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Highly Cited
1993
Highly Cited
1993
A Client-Server Protocol for the Composition of Petri Nets
C. Sibertin-Blanc
Application and Theory of Petri Nets
1993
Corpus ID: 741010
Modelling the behavior of a system as a set of cooperating nets requires to define a high-level communication protocol which…
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1990
1990
A Q-Study of Game Player Aesthetics
David Myers
1990
Corpus ID: 62196489
This article investigates computer-game aesthetics using Q methodology. Four criteria (fantasy, curiosity, challenge, and…
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