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Phong reflection model
Known as:
Phong
, Phong reflectance
, Shininess
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The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface…
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Related topics
Related topics
25 relations
3D computer graphics
3D rendering
Bidirectional reflectance distribution function
Bidirectional scattering distribution function
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
A Blinn-Phong Light Enhancement Algorithm Based on the Gradient of Voxel
Ying Gao
,
Qifan Li
,
Binzhou Yan
,
Shuxia Guo
Proceedings of the International Conference on…
2019
Corpus ID: 181401363
Although the classical Blinn-Phong illumination model in direct volume rendering has a good display effect on the boundary of…
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2017
2017
A Closed-Form Model for Image-Based Distant Lighting
Mais Alnasser
,
H. Foroosh
arXiv.org
2017
Corpus ID: 22262157
In this paper, we present a new mathematical foundation for image-based lighting. Using a simple manipulation of the local…
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2015
2015
Face analysis using 3D morphable models
Guosheng Hu
2015
Corpus ID: 16169206
Face analysis aims to extract valuable information from facial images. One effective approach for face analysis is the analysis…
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2013
2013
Astrophobia : A 3 D Multiplayer Space Combat Game with Linear Entity Interpolation By Luke Larson
Luke Larson
2013
Corpus ID: 6123104
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation…
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2009
2009
An Image Segment Method Based on Color Invariance of Physical Reflection Model
Meng Xiang
2009
Corpus ID: 64291562
This paper proposes a new background segmentation method based on Phong reflection model for video surveillance system.The main…
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2008
2008
Implementation of realistic scene representation on the basis of Phong illumination model
Aleksander Slavičić
2008
Corpus ID: 56823641
2005
2005
Computation on Programmable Graphics Hardware __ Projects in VR
Rui Wang
,
L. Rosenblum
,
M. Macedonia
2005
Corpus ID: 16035148
he quality of simulated effects in video games and VR is limited these days by processing power, not by a lack of algorithms…
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2005
2005
Title of Thesis: Shape and Reflectance Recovery from Indoor Image Sequences Shape and Reflectance Recovery from Indoor Image Sequences
N. Aylon
,
Charles Birkbeck
,
Sherif Ghali
2005
Corpus ID: 8449866
Several successful methods for shape reconstruction from image sequences have been developed using a variational formulation. In…
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2004
2004
ISRVT: An Interactive Spectral Rendering Visualization Tool
Jin-Ren Chern
,
Chung-Ming Wang
Journal of information science and engineering
2004
Corpus ID: 9679163
Images involving important optical effects, such as light dispersion, interference, diffraction and fluorescence cannot be…
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2003
2003
Distributed Volume Rendering Using Consumer-Level Programmable Graphics Hardware ( Extended Abstract )
Melvin Quintos
,
U. Irvine
2003
Corpus ID: 15565260
This research is focused on exploring the potential benefits of using consumer level programmable graphics cards in a distributed…
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