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Pet Society
Pet Society was a social Internet game developed by Playfish that could be played on Facebook. The game ranked as one of the most popular Facebook…
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Related topics
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3 relations
Digital pet
List of artificial pet games
The Sims Online
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Death Row Dogs, Hard Time Prisoners, and Creative Rehabilitation Strategies: Prisoner-Dog Training Programs
P. J. Larkin
2016
Corpus ID: 151823783
The use of Prisoner-Dog Programs (PDPs) is an innovative rehabilitative strategy that takes advantage of the bond that humans…
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2015
2015
Kajian Social Game Pet Society terhadap Pengaruh Gaya Hidup User Ditinjau dari Segi Konteks Kebudayaan
D. Aryani
2015
Corpus ID: 149341606
Pet Society offers a fantasy world of simulation through gameplay and environment as well as game characters. The design of each…
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2015
2015
Deteksi Antibodi Akibat Paparan Virus AI Subtipe H5N1 pada Unggas Air Domestik di Sekitar Cagar Alam Pulau Dua
Dewi Elfidasari
,
R. L. Puspitasari
,
Agridzadana Frisa
2015
Corpus ID: 55668318
Abstrak – Antibodi terbentuk sebagai respon terhadap masuknya antigen sehingga dapat mengenali dan mengikat antigen secara…
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2015
2015
Avaliação do PH de xampus de uso veterinário no Brasil
V. Mattos
,
M. Lima
2015
Corpus ID: 191988822
O pH cutâneo pode favorecer ou inibir o desenvolvimento microbiano na superficie cutânea. Nos carnivoros domesticos, o pH da pele…
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2014
2014
Exchanging Social Information in Online Social Games
M. Angelides
,
H. Agius
2014
Corpus ID: 204581076
This chapter presents the phenomenon of social games analyzing the key concept of social information (SI), which is the primal…
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2011
2011
Computer Games Functioning as Motivation Stimulants
G. C. Lin
,
T. Tsai
,
P. S. Chien
2011
Corpus ID: 85551023
Numerous scholars have recommended computer games can function as influential motivation stimulants of English learning, showing…
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2009
2009
Playing your network: gaming in social network sites
L. Rossi
DiGRA Conference
2009
Corpus ID: 11800880
Recently the use of social network sites have emerged as one of the most important and time-consuming online activities. In the…
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Review
2009
Review
2009
Usability Assessment Heuristics in New Genre Videogames
Spyridon Papaloukas
,
Kiriakos Patriarcheas
,
M. Xenos
13th Panhellenic Conference on Informatics
2009
Corpus ID: 16723152
In this paper, we introduce a new set of heuristics that can be used to carry out usability studies on new genre video games. The…
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2001
2001
IKI-IKI phone: a multi-user alife art game for mobile phones
C. Sommerer
,
L. Mignonneau
,
R. Lopez-Gulliver
IEEE International Conference on Multimedia and…
2001
Corpus ID: 44049192
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this system…
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1996
1996
Hannah plus one
L. Gleeson
,
Ann James
1996
Corpus ID: 141979611
When Hannah learns her mum is expecting another baby, she is convinced it will be another set of twins, leaving her as the odd…
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