Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 225,516,014 papers from all fields of science
Search
Sign In
Create Free Account
Pet Society
Pet Society was a social Internet game developed by Playfish that could be played on Facebook. The game ranked as one of the most popular Facebook…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
3 relations
Digital pet
List of artificial pet games
The Sims Online
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Avaliação do PH de xampus de uso veterinário no Brasil
V. Mattos
,
M. Lima
2015
Corpus ID: 191988822
O pH cutâneo pode favorecer ou inibir o desenvolvimento microbiano na superficie cutânea. Nos carnivoros domesticos, o pH da pele…
Expand
2014
2014
Exchanging Social Information in Online Social Games
M. Angelides
,
H. Agius
2014
Corpus ID: 204581076
This chapter presents the phenomenon of social games analyzing the key concept of social information (SI), which is the primal…
Expand
2011
2011
Computer Games Functioning as Motivation Stimulants
G. C. Lin
,
Tony Tsai
,
P. Chien
2011
Corpus ID: 85551023
Numerous scholars have recommended computer games can function as influential motivation stimulants of English learning, showing…
Expand
Review
2010
Review
2010
Virtual goods in social games: an exploratory study of factors that drive purchase of in-game items
Rodney Lim
,
Ee Yaw Seng
International Conference on e-Business
2010
Corpus ID: 17962571
Purchases of in-game virtual goods in digital environments have been growing rapidly. With the rise of social networks like…
Expand
2010
2010
An integrated approach of KSF evaluation and service selection for social games based on players' behavior
Chia-Li Lin
International Conference on Computational Problem…
2010
Corpus ID: 12821681
Due to the enhancement of web service and people's love needs, social networking service is emerging and getting more and more…
Expand
2001
2001
IKI-IKI phone: a multi-user alife art game for mobile phones
C. Sommerer
,
L. Mignonneau
,
R. Lopez-Gulliver
IEEE International Conference on Multimedia and…
2001
Corpus ID: 44049192
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this system…
Expand
1996
1996
Hannah plus one
L. Gleeson
,
A. James
1996
Corpus ID: 141979611
When Hannah learns her mum is expecting another baby, she is convinced it will be another set of twins, leaving her as the odd…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE