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OptiX

Nvidia OptiX (OptiX Application Acceleration Engine) is a general purpose ray tracing API for rendering, baking, collision detection, A.I. queries… 
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Papers overview

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2015
2015
We explore techniques for multi-hit ray tracing in a bounding volume hierarchy (BVH) using existing ray traversal kernels and… 
2014
2014
Shadows are an extremely important part of accurate 3D rendering and key components of visual realism in computer games. In this… 
2014
2014
We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to… 
2014
2014
Hybrid rendering combines the speed of raster-based rendering with the photorealism of ray trace rendering in order to achieve… 
2012
2012
University of Minnesota M.S. thesis. June 2012. Major: Computer science. Advisor: Professor Peter Willemsen. 1 computer file (PDF… 
2012
2012
This paper presents the SPRING simulator which is currently under development. SPRING is a tool dedicated to the assessment of… 
2011
2011
This paper presents a real-time foveation rendering algorithm to simulate the gaze contingent vision of a 3Dscene. The novelty of… 
2010
2010
Le memoire presente ici reprend une partie de ma contribution aux travaux de l'equipe Confinement d'Ions et Manipulation Laser du… 
2010
2010
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the id… 
1998
1998
In this work we study the application of domain decomposition and multigrid techniques to optimization. We illustrate the…