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OptiX
Nvidia OptiX (OptiX Application Acceleration Engine) is a general purpose ray tracing API for rendering, baking, collision detection, A.I. queries…
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Application programming interface
Artificial intelligence
Bounding volume hierarchy
CUDA
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
An Evaluation of Multi-Hit Ray Traversal in a BVH Using Existing First-Hit / Any-Hit Kernels Jefferson Amstutz Intel Corporation
Christiaan P. Gribble
,
I. Wald
2015
Corpus ID: 52106469
We explore techniques for multi-hit ray tracing in a bounding volume hierarchy (BVH) using existing ray traversal kernels and…
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2014
2014
A Hybrid Rendering Engine Prototype for Generating Real-Time Dynamic Shadows in Computer Games
D. V. Macedo
,
M. A. Rodrigues
2014
Corpus ID: 174781509
Shadows are an extremely important part of accurate 3D rendering and key components of visual realism in computer games. In this…
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2014
2014
Using game engines and graphic technologies for ray-tracing in future wireless
A. Navarro
,
D. Guevara
,
N. Cardona
European Conference on Antennas and Propagation
2014
Corpus ID: 22953507
We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to…
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2014
2014
Towards a heuristic based real time hybrid rendering a strategy to improve real time rendering quality using heuristics and ray tracing
Paulo Andrade
,
T. Sabino
,
E. Clua
International Conference on Computer Vision…
2014
Corpus ID: 12533063
Hybrid rendering combines the speed of raster-based rendering with the photorealism of ray trace rendering in order to achieve…
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2012
2012
Energy Transfer Ray Tracing with OptiX
S. Halverson
2012
Corpus ID: 60528300
University of Minnesota M.S. thesis. June 2012. Major: Computer science. Advisor: Professor Peter Willemsen. 1 computer file (PDF…
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2012
2012
SPRING simulator A powerful 3D computing engine toward urban canyons modelling
T. Chapuis
,
B. Bonhoure
,
+5 authors
A. Marion
ESA Workshop on Satellite Navigation Technologies…
2012
Corpus ID: 15501293
This paper presents the SPRING simulator which is currently under development. SPRING is a tool dedicated to the assessment of…
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2011
2011
A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes
Xin Zhang
,
Wei Chen
,
Zhonglei Yang
,
Chuan Zhu
,
Qunsheng Peng
International Conference on Computer-Aided Design…
2011
Corpus ID: 1583205
This paper presents a real-time foveation rendering algorithm to simulate the gaze contingent vision of a 3Dscene. The novelty of…
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2010
2010
Des atomes chargés et des photons : quelques phénomènes observables en piège radiofréquence
Carole Champenois
2010
Corpus ID: 125608910
Le memoire presente ici reprend une partie de ma contribution aux travaux de l'equipe Confinement d'Ions et Manipulation Laser du…
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2010
2010
Instant Global Illumination on the GPU using OptiX
R. Marques
,
Luís Paulo Santos
2010
Corpus ID: 3121320
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the id…
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1998
1998
Multilevel subspace correction for large-scale optimization problems
I. Sharapov
1998
Corpus ID: 117945691
In this work we study the application of domain decomposition and multigrid techniques to optimization. We illustrate the…
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