Skip to search formSkip to main contentSkip to account menu

Mipmap

Known as: Mip mapping, MIP maps, Mip-map 
In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower… 
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2009
Highly Cited
2009
We propose a new approach to efficiently render large volumetric data sets. The system achieves interactive to real-time… 
Highly Cited
2006
Highly Cited
2006
A 36 mm/sup 2/ graphics processor with fixed-point programmable vertex shader is designed and implemented for portable two… 
2004
2004
A software package has been developed, allowing to visualise simultaneously several data-sets in real-time without the need of… 
2003
2003
A 121 mm/sup 2/ graphics LSI is for portable 2D/3D graphics and MPEG4 applications. The LSI contains a RISC processor with MAC, a… 
Highly Cited
2003
Highly Cited
2003
We propose a new technique for efficiently rendering bidirectional texture functions (BTFs). A 6D BTF describesthe appearance of… 
Review
1998
Review
1998
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite… 
1998
1998
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based acceleration hardware, MIP… 
Highly Cited
1998
Highly Cited
1998
Complex repetitive scenes containing forests, foliage, grass, hair, or fur, are challenging for common modeling and rendering… 
Highly Cited
1996
Highly Cited
1996
Volumetric textures are able to represent complex repetitive data such as foliage, fur and forests by storing one sample of… 
Highly Cited
1990
Highly Cited
1990
We direct our gaze at an object by rotating our eyes or head until the object's projection falls on the fovea, a small region of…