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Mipmap
Known as:
Mip mapping
, MIP maps
, Mip-map
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In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower…
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Related topics
Related topics
41 relations
AMD FireStream
ATI Rage
Aliasing
Anisotropic filtering
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2014
Review
2014
Simulation and survey method for remote sensing data
Li Wei
2014
Corpus ID: 59503084
To obtain dynamic real-time display of global topography data, based on the study of multiple LOD algorithms and synthesizing the…
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2013
2013
Plausible Blinn-Phong Reflection of Standard Cube MIP-Maps
M. McGuire
,
Daniel Evangelakos
,
J. R. Wilcox
,
Sam Donow
,
Michael Mara
2013
Corpus ID: 7203870
We describe the technique used in the G3D Innovation Engine 9.00 to produce reasonable real-time environment lighting. It adds…
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2011
2011
HIP and OHIIO : Functional Image Processing in
Phaedon Sinis
2011
Corpus ID: 17835326
Image processing in Haskell is fragmented. Decoders are limited to a few formats, or lack support for features such as tiles and…
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2009
2009
Non-Pinhole Imposters
V. Popescu
,
Kyle Hayward
,
P. Rosen
,
Chris Wyman
2009
Corpus ID: 4555240
Impostors are approximations of scene geometry with multiple applications in computer graphics. In previous work impostors are…
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2006
2006
GPU-Based Hierarchical Texture Decompression
J. Stachera
,
Przemyslaw Rokita
Eurographics
2006
Corpus ID: 17544159
We propose a hierarchical texture compression algorithm for real-time decompression on the GPU. Our algorithm is characterized by…
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2006
2006
Research of Mipmap Textures for Virtual Global Terrain Environment
You Xiong
2006
Corpus ID: 63690410
Mipmap is the best way to make the texture resolution suitable for viewpoint position,which means that the nearer the viewpoint…
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2006
2006
Real-Time Virtual Endoscopy for MR-Guided Aortic Interventions
K. Kirchberg
,
A. Wimmer
,
C. Lorenz
2006
Corpus ID: 56066159
K. J. Kirchberg, A. Wimmer, C. H. Lorenz Imaging and Visualization, Siemens Corporate Research, Princeton, NJ, United States…
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2002
2002
Animation with Threshold Textures
O. Veryovka
Graphics Interface
2002
Corpus ID: 5207742
We present a method for frame coherent texturing and hatching of 3D models with a discrete set of colors. Our technique is…
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2002
2002
Creating View-dependent Texture Maps
C. Grimm
,
Michael A. Kowalski
2002
Corpus ID: 18188085
We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This…
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Review
2000
Review
2000
Core Web 3D
Aaron E. Walsh
,
Mikaël Bourges-Sévenier
2000
Corpus ID: 60387949
I. INTRODUCTION. 1. Why Bother? Unveiling Web3D. Everything Changes with Web3D. Bandwidth Limitations. Platform Limitations…
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