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Lockstep protocol
Known as:
Lockstep (disambiguation)
The lockstep protocol is a partial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating…
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Related topics
Related topics
4 relations
Active object
Consensus (computer science)
Cryptographic hash function
Peer-to-peer
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Title Minimization of latency in cheat-proof real-time gaming bytrusting timestamp servers
Shunsuke Mogaki
,
M. Kamada
,
T. Yonekura
2018
Corpus ID: 67831093
Communication latency with the lockstep protocol is minimized under the assumptions that 1) time-stamp servers are available near…
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2016
2016
Formalizing Commitment-Based Deals in Boolean Games 1
Sofie De Clercq
,
S. Schockaert
,
A. Nowé
,
M. D. Cock
2016
Corpus ID: 46135182
Boolean games (BGs) are a strategic framework in which agents’ goals are described using propositional logic. Despite the…
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2009
2009
Online game protocol for P2P using Byzantine agreement
Daisuke Wada
,
J. Kitagawa
,
Hiromi Kobayashi
Second International Conference on the…
2009
Corpus ID: 15401583
Peer to peer (P2P) online game systems have garnered attention recently. This paper presents an online game protocol based on the…
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2007
2007
Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers
Shunsuke Mogaki
,
M. Kamada
,
T. Yonekura
International Conference on Cyberworlds
2007
Corpus ID: 19556862
Communication latency with the lockstep protocol is minimized under the assumptions that (1) time-stamp servers are available…
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2004
2004
Preventing Look-Ahead Cheating with Active Objects
Jouni Smed
,
H. Hakonen
Computers and Games
2004
Corpus ID: 45952997
In a turn-based networked multiplayer computer game, it is possible to cheat by delaying the announcement of one's action for a…
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