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Highlife (cellular automaton)

Known as: B36/S23 
Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state… Expand
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Papers overview

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2018
2018
Text-based knowledge extraction methods for populating knowledge bases have focused on binary facts: relationships between two… Expand
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2014
2014
This chapter deals with music in the context of Ghanaian migration, with a particular focus on the Ghanaian diaspora in Germany… Expand
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2010
2010
This article provides a new reading of the crossover between youth subculture and drug consumption, and seeks to demonstrate that… Expand
2009
2009
This paper responds to Kraidy’s (1999) proposal to communication scholars, specifically international and intercultural… Expand
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1994
1994
In 1948, at the age of 15, Manu Dibango left Africa for France, bearing three kilos of coffee for his adopted family and little… Expand
1984
1984
This paper is a comment on Sjaak van der Geest's article, "The Image of Death in Akan Highlife Songs of Ghana" (Research in… Expand