Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 226,518,281 papers from all fields of science
Search
Sign In
Create Free Account
Grand Theft Auto
Known as:
GTA 1
, Grand Theft Auto (Video Game)
, Grand Theft Auto 1 soundtrack
Expand
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive. It was first released in…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
8 relations
Crackdown
Elite
Grand Theft Auto 2
Internetwork Packet Exchange
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Comparing the Similarities and Differences between All Versions of Grand Theft Auto
Cagri Baris Kasap
2018
Corpus ID: 67263602
The article investigates the similarities and differences between all versions of Grand Theft Auto as an adventure game with the…
Expand
2016
2016
THREE POSTMODERNISTS HEROES/ANTIHEROS IN THE VIDEO GAME
Tamer Thabet
,
Maria Pacheco
2016
Corpus ID: 193747482
Em termos de bem e mal, o nosso objetivo e mostrar o quanto tres personagens do videogame The Cave (2013) sao nebulosos, a luz da…
Expand
2014
2014
A Grand Illusion? Justice and the Boundaries of Europe
Erik de Bom
2014
Corpus ID: 151991337
2014
2014
The Monster is You: An Analysis of Spec Ops: The Line as an Adaptation of Joseph Conrad's Heart of Darkness
S. Murphy
2014
Corpus ID: 67774554
Joseph Conrad's Heart of Darkness has elicited numerous responses over the course of the 20 century. One of the most famous of…
Expand
2012
2012
Chapter 9 Critical Gameplay-Design Techniques and Case Studies
Lindsay D. Grace
2012
Corpus ID: 17026022
This chapter introduces critical gameplay design as a technique for creating digital games that offer alternative play. Critical…
Expand
2011
2011
A Grand Illusion?: An Essay on Europe
T. Judt
2011
Corpus ID: 171471981
2007
2007
Ordinary Gamers - The Vanishing Violence In War Games And Its Influence On Male Gamers
Hartmut Gieselmann
Eludamos - Journal for Computer Game Culture
2007
Corpus ID: 142737379
War games often try to simulate the characteristics of real weapons - their range, loading times and the bullets’ caliber in…
Expand
2007
2007
Boy Cultures and the Performance of Teenage Masculinities
Cliona Barnes
2007
Corpus ID: 142586842
This thesis is a response to negative media and public portrayals of young white working class men in Ireland. It is prompted by…
Expand
2006
2006
Spilling Hot Coffee? Grand Theft Auto as contested cultural product
Aphra Kerr
2006
Corpus ID: 142170544
Grand Theft Auto (GTA) games are highly successful, in terms of sales, and their content is part of an explicit business strategy…
Expand
2000
2000
Grand Theft Auto: The Immorality of Business Subsidies
P. A. Cleveland
2000
Corpus ID: 111385660
Much energy has been expended discussing how jobs and economic growth might best be secured. In this debate, one theory suggests…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE