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Gaming computer
Known as:
Gaming PC
, Gaming computers
, Gaming desktop
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A gaming computer is a personal computer designed for playing computationally demanding video games. Gaming computers are very similar to…
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Related topics
Related topics
34 relations
ATX
Acer Aspire Predator
AnandTech
Benchmark (computing)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2018
Highly Cited
2018
Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures
Daniel L. King
,
P. Delfabbro
International Journal of Mental Health and…
2018
Corpus ID: 53086632
Video games are becoming increasingly monetized with the addition of in-game purchasing options, which has prompted some…
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Highly Cited
2016
Highly Cited
2016
FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization
Kevin Boos
,
David Chu
,
Eduardo Cuervo
GETMBL
2016
Corpus ID: 53245747
Virtual reality head-mounted displays (VR HMDs) are attracting users with the promise of full sensory immersion in virtual…
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Review
2014
Review
2014
An investigation of social casino gaming among land-based and Internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities
Sally Melissa Gainsbury
,
A. Russell
,
N. Hing
Computers in Human Behavior
2014
Corpus ID: 206615718
2014
2014
Counterfeiting, illegal firearms, gambling and waste management: an exploratory estimation of four criminal markets
F. Calderoni
,
Serena Favarin
,
Lorella Garofalo
,
F. Sarno
2014
Corpus ID: 145815326
This article focuses on four different criminal markets: counterfeiting, illegal firearms trafficking, gambling and waste…
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Review
2013
Review
2013
Supporting Keyword Search in Product Database: A Probabilistic Approach
Huizhong Duan
,
ChengXiang Zhai
,
Jinxing Cheng
,
A. Gattani
Proceedings of the VLDB Endowment
2013
Corpus ID: 15254450
The ability to let users search for products conveniently in product database is critical to the success of e-commerce. Although…
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Highly Cited
2007
Highly Cited
2007
Internet Gambling Amongst Adolescents: A Growing Concern
J. Derevensky
,
R. Gupta
International Journal of Mental Health and…
2007
Corpus ID: 9476664
Gambling researchers have often reported that research in the field of gambling remains in its infancy compared with other…
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Highly Cited
2007
Highly Cited
2007
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
S. Zwart
,
R. Belleman
,
P. Geldof
arXiv.org
2007
Corpus ID: 119101266
Highly Cited
2006
Highly Cited
2006
Multi-platform auto-vectorization
Dorit Nuzman
,
Richard Henderson
IEEE/ACM International Symposium on Code…
2006
Corpus ID: 1835627
The recent proliferation of the single instruction multiple data (SIMD) model has lead to a wide variety of implementations…
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Review
2005
Review
2005
Student Experiences With Information Technology And Their Relationship To Other Aspects Of Student Engagement
T. Laird
,
George D. Kuh
2005
Corpus ID: 142396262
Colleges and universities have made considerable effort to get students to use information technology productively. This study…
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Highly Cited
2003
Highly Cited
2003
Gambling as a Motivation for the Commission of Financial Crime
Yuka Sakurai
,
Russell G. Smith
2003
Corpus ID: 55269070
At present, adult Australians spend $13,839 million a year on gambling, or $901 per adult per year. However, with increasing…
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