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Gaming computer
Known as:
Gaming PC
, Gaming computers
, Gaming desktop
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A gaming computer is a personal computer designed for playing computationally demanding video games. Gaming computers are very similar to…
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34 relations
ATX
Acer Aspire Predator
AnandTech
Benchmark (computing)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
The Effect of Mere Presence on Electronic Gaming Machine Gambling
M. Rockloff
,
N. Greer
,
L. Evans
2012
Corpus ID: 54962617
Intensification of gambling behavior may partly result from arousal caused by the mere physical presence of others in the gaming…
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2011
2011
Predictors of Problem Gambling Severity in Treatment Seeking Gamblers
Vanessa Hounslow
,
David Smith
,
M. Battersby
,
Kate Morefield
International Journal of Mental Health and…
2011
Corpus ID: 39907175
Problem gambling has become a widespread problem following the rapid expansion of electronic gaming machines into hotels and…
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2010
2010
Video Games for the "Next Billion": The Launch of the Zeebo Console
Ben Aslinger
2010
Corpus ID: 62242470
t first glance it may not look like much. Weighing under 0.9 kilogram (approximately 2 pounds), it is lighter than an Xbox 360…
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2007
2007
Recall of electronic gaming machine signs: A static versus a dynamic mode of presentation
Sally Monaghan
,
A. Blaszczynski
2007
Corpus ID: 146734033
Abstract This study compared differences in rates of free and cued recall for messages displayed on electronic gaming machines…
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2006
2006
Under 16s and the National Lottery: final report
R. Wood
,
Griffiths
2006
Corpus ID: 157343806
to conduct a prevalence study to measure the levels of play by 12 to 15 year olds on the National Lottery. This is in accordance…
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2006
2006
A History of Machine Gambling in the NSW Club Industry
N. Hing
2006
Corpus ID: 153853568
ABSTRACT This article documents a history of the NSW club industry, with particular emphasis on its evolution to a major…
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2004
2004
Regulating Social Problems: The Pokies, the Productivity Commission and an Aboriginal Community
M. Brady
2004
Corpus ID: 154759910
Australia has 21 per cent of the world’s electronic gaming machines—more commonly known as poker machines. Deregulation of the…
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2003
2003
Exploring the Limits of 'Responsible Gambling': Harm Minimisation or Consumer Protection?
M. Dickerson
2003
Corpus ID: 56062368
In the context of the rapidly developing international interest in responsible gambling the paper presents a brief description of…
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2002
2002
[Appendix] The distribution of electronic gaming machines (EGMs) and gambling-related harm in Metropolitan Adelaide
P. Delfabbro
2002
Corpus ID: 146975663
This report forms Appendix E of the Independent Gambling Authority's "Inquiry into the management of gaming machine numbers in…
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2000
2000
An operant analysis of gaming machine play
J. Haw
2000
Corpus ID: 140338216
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