Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 225,551,814 papers from all fields of science
Search
Sign In
Create Free Account
Game Editor
Game Editor is a 2D game authoring package. It supports multi platform development to iPhone, iPad, Mac OS X, Windows (95-Windows 7), Linux, Windows…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
11 relations
Game creation system
Graphics
Handheld PC
Image
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
User experience evaluation of 2D side-scrolling game developed using Overlap2D game editor and LibGDX game engine
Robert Šajina
,
T. Orehovački
International Convention on Information and…
2018
Corpus ID: 49641836
A side-scroller is a type of game where a side-view camera angle is used for action viewing. This paper discusses the…
Expand
Review
2015
Review
2015
Usability and learnability improvements for the TaleBlazer game editor
Jacqueline Hung
2015
Corpus ID: 61935436
TaleBlazer is a platform for creating and playing location-based augmented-reality games. The TaleBlazer web-based editor allows…
Expand
Review
2014
Review
2014
GeoQuesting: Mobile adventure game and web-based game editor
Beata Brassai
,
Boglárka Varga
,
Károly Simon
,
Tamas Torok-Vistai
Symposium on Intelligent Systems and Informatics
2014
Corpus ID: 8991785
The GeoQuesting project is presented, including the functional overview of the components and some details regarding their…
Expand
Review
2014
Review
2014
Usability improvements for the TaleBlazer game editor
C. Lozano
2014
Corpus ID: 60649273
TaleBlazer games utilize GPS technology available on most mobile devices and tablets to create location-based augmented reality…
Expand
2014
2014
Don't Hide the Code!: Empowering Novice and Beginner Programmers Using a HTML Game Editor
T. Wyeld
,
Zak Barbuto
International Conference on Information…
2014
Corpus ID: 18354629
Novices and beginners have multiple motivations to learn how to program. The greatest hurdle for them to overcome is the…
Expand
2011
2011
SIMFOR : TOWARDS A COLLABORATIVE SOFTWARE PLATFORM FOR URBAN CRISIS MANAGEMENT
Jean-Christophe Chambelland
,
Romain Raffin
,
B. Desbenoit
,
G. Gesquière
2011
Corpus ID: 16119863
Risk and crisis management has become an important topic for public and private organizations. Nowadays, an important problem…
Expand
2010
2010
Usability and game design : improving the MITAR Game Editor
Robert F Falconi
2010
Corpus ID: 58267659
Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify…
Expand
2006
2006
The Educational Game Editor: The Design of a Program for Making Educational Computer Games
John Ola Tollefsrud
2006
Corpus ID: 60002532
This report is about computer game based learning, how to make a program for making educational games, the possibilities to use a…
Expand
2002
2002
A Game Editor for Virtual-Prismaker Learning Environment to Improve Teaching and Learning in Classroom
A. Fernández-Caballero
2002
Corpus ID: 55378837
This paper describes a personal game editor developed to improve teaching and learning strategies in classroom trough a learning…
Expand
1995
1995
The Doom Game Editor
J. Pantuso
1995
Corpus ID: 106727397
History of Doom and the Doom Editor Master WAD and PWAD Structure Beginning to Build Your Own Levels Testing Your Level Finishing…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE