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Freeciv

Known as: Greatturn, Freeciv Greatturn, FreeCov 
Freeciv is a single, and multiplayer, turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's… 
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Papers overview

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2018
2018
Agents often need to make decisions with limited knowledge and computational resources. Analogical retrieval has been shown to… 
2016
2016
Many natural language systems either focus on specific domains or sacrifice deep representations for broad coverage. We propose… 
2012
2012
Creating systems that can work with people as apprentices, learning from them in natural ways, is a long-standing goal of AI… 
2011
2011
Project objectives Our project’s main goal is to add different and distinguishable AI types to FreeCiv. We wanted to create a… 
2009
2009
There is a growing demand for the use of AI techniques in videogame development to improve user interaction and immersion beyond… 
2009
2009
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of… 
2009
2009
We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to… 
2008
2008
As the task environment of a software artifact evolves, so must its design. For example, as the task environment in a computer… 
2007
2007
Genetic Algorithm techniques were applied to the complex strategic computer game FreeCiv in order to find competitive parameter… 
2001
2001
Se puede escuchar comentarios de personas afirmando que Linux aun no esta preparado para el mundo de los juegos. Pero aunque…