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Freeciv
Known as:
Greatturn
, Freeciv Greatturn
, FreeCov
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Freeciv is a single, and multiplayer, turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's…
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Related topics
Related topics
40 relations
Adobe Flash
AmigaOS
Android
Artificial intelligence
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Optimizing Strategy Game Planning Via Combining Analogical Learning with Function Learning
William Hancock
,
Kenneth D. Forbus
,
T. Hinrichs
2018
Corpus ID: 113406415
Agents often need to make decisions with limited knowledge and computational resources. Analogical retrieval has been shown to…
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2016
2016
Scaling up Linguistic Processing of Qualitative Processes
C. McFate
,
Kenneth D. Forbus
2016
Corpus ID: 17295463
Many natural language systems either focus on specific domains or sacrifice deep representations for broad coverage. We propose…
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2012
2012
Encoding Strategies for Learning Geographical Concepts via Analogy
Matthew D. McLure
,
Kenneth D. Forbus
2012
Corpus ID: 14782993
Creating systems that can work with people as apprentices, learning from them in natural ways, is a long-standing goal of AI…
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2011
2011
Multiple AI types in FreeCiv
Krzysztof Danielowski
,
Przemysław Syktus
2011
Corpus ID: 15539878
Project objectives Our project’s main goal is to add different and distinguishable AI types to FreeCiv. We wanted to create a…
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2009
2009
Optimization in Strategy Games : Using Genetic Algorithms to Optimize City Development in FreeCiv
I. Watson
,
D. Azhar
,
Ya Chuyang
,
Wei Pan
,
G. Chen
2009
Corpus ID: 20353957
There is a growing demand for the use of AI techniques in videogame development to improve user interaction and immersion beyond…
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2009
2009
Adapting Game-Playing Agents to Game Requirements
Joshua K. Jones
,
Chris Parnin
,
Avik Sinharoy
,
S. Rugaber
,
Ashok K. Goel
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 14671216
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of…
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2009
2009
Teleological Metareasoning for Automating Software Adaptation
Joshua K. Jones
,
Chris Parnin
,
Avik Sinharoy
,
S. Rugaber
,
Ashok K. Goel
2009
Corpus ID: 18134561
We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to…
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2008
2008
Self-Adaptation in Software Agents : An Initial Case Study in Game-Playing Agents
Ashok K. Goel
,
Joshua K. Jones
,
Chris Parnin
,
S. Rugaber
,
Avik Sinharoy
2008
Corpus ID: 18693472
As the task environment of a software artifact evolves, so must its design. For example, as the task environment in a computer…
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2007
2007
FreeCiv Learner : A Machine Learning Project Utilizing Genetic Algorithms
Felix Arnold
,
B. Horvat
,
Albert M. Sacks
2007
Corpus ID: 14743599
Genetic Algorithm techniques were applied to the complex strategic computer game FreeCiv in order to find competitive parameter…
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2001
2001
FreeCiv, atractivo y GPL: Juegos en Linux
I. Martín
2001
Corpus ID: 171176528
Se puede escuchar comentarios de personas afirmando que Linux aun no esta preparado para el mundo de los juegos. Pero aunque…
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