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Extreme programming practices
Known as:
Iteration planning
, Planning game
Extreme programming (XP) is an agile software development methodology used to implement software projects. This article details the practices used in…
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Related topics
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13 relations
Agile software development
Class-responsibility-collaboration card
Code refactoring
Comment (computer programming)
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Software development process
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi
,
R. C. Torres
,
Ahmed S. Khalaf
,
Z. Toups
,
I. Dolgov
,
Lennart E. Nacke
International Conference on Human Factors in…
2018
Corpus ID: 5046306
In distributed multiplayer games, it can be difficult to communicate strategic information for planning game moves and player…
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2011
2011
Mission to Mars: An agile release planning game
Philippe B Kruchten
,
James King
Conference on Software Engineering Education and…
2011
Corpus ID: 46401781
Summary form only given. Mobile devices, applications, cloud services and associated mobile experiences have seen exponential…
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2008
2008
Colossal, Scattered, and Chaotic (Planning with a Large Distributed Team)
W. Williams
,
M. Stout
Agile Conference
2008
Corpus ID: 206496809
If planning for a large co-located 30-plus development team is not enough to make you want to pull your hair out then try a 30…
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2006
2006
Security Planning and Refactoring in Extreme Programming
E. G. Aydal
,
R. Paige
,
Howard Chivers
,
P. Brooke
International Conference on Agile Software…
2006
Corpus ID: 206598558
Security is a critical part of systems development, particularly for web-based systems. There is little known about how to…
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2005
2005
The Drawing Carousel: A Pair Programming Experience
Vera Peeters
,
Peter Schrier
International Conference on Agile Software…
2005
Corpus ID: 19124652
The participants will experience how a pair programming team works. Working in a single pair is different from working on your…
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2004
2004
Specification and Generation of Model 2 Web Interfaces
D. Draheim
,
Gerald Weber
Asia-Pacific Computer and Human Interaction
2004
Corpus ID: 36211678
We describe the language and tool Angie for the type-safe specification of Web presentation layers and the subsequent generation…
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Review
2004
Review
2004
Effective User Stories
Mike Cohn
XP/Agile Universe
2004
Corpus ID: 43549316
The technique of capturing requirements as user stories is one of the most broadly applicable techniques introduced by Extreme…
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2003
2003
YP and urban simulation: applying an agile programming methodology in a politically tempestuous domain
B. Freeman-Benson
,
A. Borning
Proceedings of the Agile Development Conference…
2003
Corpus ID: 10644165
YP is an agile programming methodology that has evolved over the past 15 years. Many of its features are common to other agile…
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2002
2002
Just-in-Time Requirements Analysis - The Engine that Drives the Planning Game
Michael D. Lee
2002
Corpus ID: 107716669
1989
1989
A Framework for Distributed Problem Solving
Joseph Leone
,
Don G. Shin
Defense, Security, and Sensing
1989
Corpus ID: 61057898
This work explores a distributed problem solving (DPS) approach, namely the AM/AG model, to cooperative memory recall. The AM/AG…
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