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Extreme programming practices
Known as:
Iteration planning
, Planning game
Extreme programming (XP) is an agile software development methodology used to implement software projects. This article details the practices used in…
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Related topics
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13 relations
Agile software development
Class-responsibility-collaboration card
Code refactoring
Comment (computer programming)
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Broader (1)
Software development process
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Sultan A. Alharthi
,
R. C. Torres
,
Ahmed S. Khalaf
,
Z. Toups
,
I. Dolgov
,
Lennart E. Nacke
International Conference on Human Factors in…
2018
Corpus ID: 5046306
In distributed multiplayer games, it can be difficult to communicate strategic information for planning game moves and player…
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2008
2008
Colossal, Scattered, and Chaotic (Planning with a Large Distributed Team)
W. Williams
,
M. Stout
Agile Conference
2008
Corpus ID: 206496809
If planning for a large co-located 30-plus development team is not enough to make you want to pull your hair out then try a 30…
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2008
2008
Adapting to human game play
P. Avery
,
Z. Michalewicz
IEEE Symposium On Computational Intelligence and…
2008
Corpus ID: 10827067
No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely…
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2004
2004
Introducing agile methods: three years of experience
Grigori Melnik
,
F. Maurer
Proceedings of the EUROMICRO Conference
2004
Corpus ID: 1054986
The work summarizes three years of experience of introducing agile practices in academic environments. The perceptions of…
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2004
2004
Specification and Generation of Model 2 Web Interfaces
D. Draheim
,
Gerald Weber
Asia-Pacific Computer and Human Interaction
2004
Corpus ID: 36211678
We describe the language and tool Angie for the type-safe specification of Web presentation layers and the subsequent generation…
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2004
2004
Coevolutionary TEMPO game
Rodney W. Johnson
,
M. Melich
,
Z. Michalewicz
,
Martin Schmidt
Proceedings of the Congress on Evolutionary…
2004
Corpus ID: 4958033
We present a description and initial results of a computer code that coevolves fuzzy logic rules to play a two-sided zero-sum…
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2003
2003
YP and urban simulation: applying an agile programming methodology in a politically tempestuous domain
B. Freeman-Benson
,
A. Borning
Proceedings of the Agile Development Conference…
2003
Corpus ID: 10644165
YP is an agile programming methodology that has evolved over the past 15 years. Many of its features are common to other agile…
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Highly Cited
2002
Highly Cited
2002
Introducing Extreme Programming – An Experience Report
Daniel Karlström
2002
Corpus ID: 14634764
This paper presents a single case study reporting the experiences of introducing extreme programming (XP) in a small development…
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2002
2002
Just-in-Time Requirements Analysis - The Engine that Drives the Planning Game
Michael D. Lee
2002
Corpus ID: 107716669
1989
1989
A Framework for Distributed Problem Solving
Joseph Leone
,
Don G. Shin
Defense, Security, and Sensing
1989
Corpus ID: 61057898
This work explores a distributed problem solving (DPS) approach, namely the AM/AG model, to cooperative memory recall. The AM/AG…
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