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Experience design
Known as:
Customer experience design
Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed…
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Related topics
Related topics
12 relations
Cognitive science
Hazard analysis
Human factors and ergonomics
Human–computer interaction
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2018
Highly Cited
2018
Tourists’ Emotions as a Resource for Customer Value Creation, Cocreation, and Destruction: A Customer-Grounded Understanding
Sheila Malone
,
Sally Mckechnie
,
C. Tynan
2018
Corpus ID: 157867319
Research on customer value creation in a tourism setting has tended to prioritize the firm’s over the customer’s perspective…
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2017
2017
Deep Artwork Detection and Retrieval for Automatic Context-Aware Audio Guides
Lorenzo Seidenari
,
C. Baecchi
,
Tiberio Uricchio
,
Andrea Ferracani
,
Marco Bertini
,
A. Bimbo
ACM Trans. Multim. Comput. Commun. Appl.
2017
Corpus ID: 1412346
In this article, we address the problem of creating a smart audio guide that adapts to the actions and interests of museum…
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2016
2016
Involving Citizens in Open Innovation Process by Means of Gamification: the Case of WeLive
S. Kauppinen
,
S. Luojus
,
J. Lahti
Nordic Conference on Human-Computer Interaction
2016
Corpus ID: 16747018
Citizens' participation in an open innovation process enables them to express their needs and wishes for new kinds of public…
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Highly Cited
2013
Highly Cited
2013
Ten ways to design for disgust, sadness, and other enjoyments: A design approach to enrich product experiences with negative emotions
S. Fokkinga
,
P. Desmet
2013
Corpus ID: 5032500
This paper demonstrates how designers can enrich user experiences by purposefully involving negative emotions in user-product…
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Highly Cited
2012
Highly Cited
2012
Can Automated Group Recommender Systems Help Consumers Make Better Choices?
T. Hennig-Thurau
,
A. Marchand
,
P. Marx
2012
Corpus ID: 56138770
Because hedonic products consist predominantly of experience attributes, often with many available alternatives, choosing the…
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Review
2012
Review
2012
How artefacts mediate small-group co-creation activities in a mobile-assisted seamless language learning environment?
L. Wong
,
Wenli Chen
,
Mingfong Jan
Journal of Computer Assisted Learning
2012
Corpus ID: 27498204
The rich learning resources and contexts learners experience in their everyday life could play important roles in complementing…
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Highly Cited
2008
Highly Cited
2008
Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones
E. Huang
,
K. Truong
International Conference on Human Factors in…
2008
Corpus ID: 236117
We present a qualitative study of mobile phone ownership, replacement and disposal practices geared towards identifying design…
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2006
2006
Wireless communications laboratory
F. Cassara
IEEE Transactions on Education
2006
Corpus ID: 7956337
Wireless communications technology is one of the most rapidly growing disciplines and is experiencing unprecedented market growth…
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Highly Cited
2003
Highly Cited
2003
Valuing Task and Contextual Performance: Experience, Job Roles, and Ratings of the Importance of Job Behaviors
Nancy Befort
,
Keith Hattrup
2003
Corpus ID: 18241711
The present research examined the effects of managerial experience and managerial job roles on ratings of the importance of…
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Highly Cited
2002
Highly Cited
2002
Dare we define user-interface design?
A. Marcus
INTR
2002
Corpus ID: 15340262
What do experts in user interfaces actually design? Many definitions have been proposed, some of which may leave out key…
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