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E-Motion
Known as:
Game of Harmony
, Harmony (disambiguation)
, The Game of Harmony
E-Motion (also known as Sphericule) is a strategy, action, and puzzle video game developed by The Assembly Line in the late 1980s. It was published…
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Related topics
Related topics
6 relations
3D computer graphics
Color
DOS
Dual format
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Robot Affect: the Amygdala as Bloch Sphere
J. Hoorn
,
Johnny K. W. Ho
ArXiv
2019
Corpus ID: 208310005
In the design of artificially sentient robots, an obstacle always has been that conventional computers cannot really process…
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2016
2016
Solving Time Dependent Shortest Path Problems on Airway Networks Using Super-Optimal Wind
Marco Blanco
,
R. Borndörfer
,
+4 authors
Swen Schlobach
Algorithmic Approaches for Transportation…
2016
Corpus ID: 6032857
We study the Flight Planning Problem for a single aircraft, which deals with finding a path of minimal travel time in an airway…
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2014
2014
A mathematical model and metaheuristics for Time Dependent Orienteering Problem
A. Gunawan
,
Zhi Yuan
,
H. Lau
2014
Corpus ID: 8372528
This paper presents a generalization of the Orienteering Problem, the Time-Dependent Orienteering Problem (TDOP) which is based…
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2013
2013
e-Motion: A System for the Development of Creative Animatics
S. Negrete-Yankelevich
,
Nora Morales Zaragoza
International Conference on Innovative Computing…
2013
Corpus ID: 17913973
This paper introduces e-Motion, a software system for the creation of animatics 1 , which are important tools within the process…
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2012
2012
Toward E-Motion-Based Music Retrieval a Study of Affective Gesture Recognition
Denis Amelynck
,
M. Grachten
,
L. V. Noorden
,
M. Leman
IEEE Transactions on Affective Computing
2012
Corpus ID: 12291580
The widespread availability of digitized music collections and mobile music players have enabled us to listen to music during…
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2012
2012
Long term outcomes of surgery as experienced by young people with cerebral palsy
Heather Jackson
2012
Corpus ID: 68461918
Pathways of care are available for people with cerebral palsy (CP) including various conservative and surgical interventions. A…
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Highly Cited
2011
Highly Cited
2011
A Bayesian model for RTS units control applied to StarCraft
Gabriel Synnaeve
,
P. Bessière
IEEE Conference on Computational Intelligence and…
2011
Corpus ID: 215811566
In real-time strategy games (RTS), the player must reason about high-level strategy and planning while having effective tactics…
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2011
2011
Evolutionary model trees for handling continuous classes in machine learning
Rodrigo C. Barros
,
D. Ruiz
,
M. P. Basgalupp
Information Sciences
2011
Corpus ID: 14589263
2005
2005
E-Motion mis-sight and other temporal processing disorders in autism. Invited Commentary
B. Gepner
,
C. Tardif
2005
Corpus ID: 14816405
This invited commentary gives us the opportunity to complete our view on Motion perception in autism. We were the first to show…
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Review
2003
Review
2003
E-motion-Exploring the emotional design of Computer Mediated Visual Communication
Tsen-Yao Chang
,
M. Press
2003
Corpus ID: 7098976
This paper considers the emotive experience of computer-mediated visual communication (CMVC) and proposes a conceptual model for…
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