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Debugging

Known as: Anti-debugging, Post-mortem debugging, Printf debugging 
Debugging is the process of finding and resolving of defects that prevent correct operation of computer software or a system. Numerous books have… Expand
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Papers overview

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Highly Cited
2011
Highly Cited
2011
Debugging is notoriously difficult and extremely time consuming. Researchers have therefore invested a considerable amount of… Expand
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Highly Cited
2009
Highly Cited
2009
Reproducing bugs is hard. Deterministic replay systems address this problem by providing a high-fidelity replica of an original… Expand
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Highly Cited
2005
Highly Cited
2005
As an increasingly large number of OWL ontologies become available on the Semantic Web and the descriptions in the ontologies… Expand
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Highly Cited
2005
Highly Cited
2005
As an increasingly large number of OWL ontologies become available on the Semantic Web and the descriptions in the ontologies… Expand
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Highly Cited
2003
Highly Cited
2003
Many interesting large-scale systems are distributed systems of multiple communicating components. Such systems can be very hard… Expand
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Highly Cited
2002
Highly Cited
2002
The goal of the SLAM project is to check whether or not a program obeys "API usage rules" that specify what it means to be a good… Expand
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Highly Cited
1994
Highly Cited
1994
Many user interface toolkits use constraint solvers to maintain geometric relationships between graphic objects, or to connect… Expand
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Highly Cited
1992
Highly Cited
1992
SELF's debugging system provides complete source-level debugging (expected behavior) with globally optimized code. It shields the… Expand
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Highly Cited
1987
Highly Cited
1987
The debugging cycle is the most common methodology for finding and correcting errors in sequential programs. Cyclic debugging is… Expand
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Highly Cited
1982
Highly Cited
1982
Computer programmers break apart large programs into smaller coherent pieces. Each of these pieces: functions, subroutines… Expand
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