Critters (block cellular automaton)

Known as: Critter 
Critters is a reversible block cellular automaton with similar dynamics to Conway's Game of Life, first described by Tommaso Toffoli and Norman… (More)
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Topic mentions per year

Topic mentions per year

1985-2014
01219852014

Papers overview

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2013
2013
We describe a freely available iPad app for preschoolers aimed at helping children develop robust early number concepts for the… (More)
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2012
2012
  • KAREN BARAD
  • 2012
a Team of Amoebas Billions Strong” (Yoon 2009), is a news story title teeming with powerful imaginaries that collectively exude a… (More)
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2010
2010
now, but we haven't had enough experience to judge it properly.' The fourth I have called the past or getting-results phase. This… (More)
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2005
2005
Nongamers expert in interaction design, learning, girls and games, and art teamed up with avid gamers versed in game design to… (More)
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Highly Cited
1996
Highly Cited
1996
  • Sean Lukey, Lee Spectoryz
  • 1996
Some problems can be solved only by multi–agent teams. In using genetic programming to produce such teams, one faces several… (More)
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1996
1996
This paper presents an ecology simulator for the study of certain aspects of ecology and biology, such as learning, evolution and… (More)
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Highly Cited
1993
Highly Cited
1993
Coordinated motion in a group of simulated critters can evolve under selection pressure from an appropriate fitness criteria… (More)
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1991
1991
International Conference on Simulation of Adaptive Behavior Cambridge, MA: MIT Press/Bradford Books, 1991. Learning Hill-Climbing… (More)
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Highly Cited
1989
Highly Cited
1989
A methodology is proposed for creating and animating computer generated characters which combines recent research advances in… (More)
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1985
1985
The Critter is an arti cial creature which learns, not only the structure of its (simulated) environment, but also the… (More)
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