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Color bleeding (computer graphics)
Known as:
Color bleeding
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from…
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Related topics
Related topics
3 relations
3D rendering
Attribute clash
Photon mapping
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Pixel-level Semantics Guided Image Colorization
Jiaojiao Zhao
,
Li Liu
,
Cees G. M. Snoek
,
J. Han
,
L. Shao
BMVC
2018
Corpus ID: 51926798
While many image colorization algorithms have recently shown the capability of producing plausible color versions from gray-scale…
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2012
2012
Reciprocal shading for mixed reality
Martin Knecht
,
C. Traxler
,
O. Mattausch
,
M. Wimmer
Comput. Graph.
2012
Corpus ID: 14274528
Highly Cited
2012
Highly Cited
2012
Error-Tolerant Image Compositing
Michael W. Tao
,
Micah K. Johnson
,
Sylvain Paris
International Journal of Computer Vision
2012
Corpus ID: 2494992
Gradient-domain compositing is an essential tool in computer vision and its applications, e.g., seamless cloning, panorama…
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Highly Cited
2012
Highly Cited
2012
High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence
Peter Kán
,
H. Kaufmann
IEEE International Symposium on Mixed and…
2012
Corpus ID: 12734298
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering…
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Highly Cited
2009
Highly Cited
2009
Approximating dynamic global illumination in image space
Tobias Ritschel
,
Thorsten Grosch
,
H. Seidel
I3D '09
2009
Corpus ID: 2049022
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient…
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Highly Cited
2005
Highly Cited
2005
An adaptive edge detection based colorization algorithm and its applications
Yi-Chin Huang
,
Yi-Shin Tung
,
Jun-Cheng Chen
,
Sung-Wen Wang
,
Ja-Ling Wu
MULTIMEDIA '05
2005
Corpus ID: 6295926
Colorization is a computer-assisted process for adding colors to grayscale images or movies. It can be viewed as a process for…
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Highly Cited
2001
Highly Cited
2001
A practical model for subsurface light transport
H. Jensen
,
S. Marschner
,
M. Levoy
,
P. Hanrahan
SIGGRAPH
2001
Corpus ID: 11408331
This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient…
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Highly Cited
2000
Highly Cited
2000
A practical guide to global illumination using photon mapping
P. Christensen
,
Toshi Kato
,
F. Suykens
,
H. Jensen
SIGGRAPH
2000
Corpus ID: 6379771
This course serves as a practical guide to photon maps. Any reader who can implement a ray tracer should be able to add an…
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Highly Cited
1987
Highly Cited
1987
The zonal method for calculating light intensities in the presence of a participating medium
H. Rushmeier
,
K. Torrance
SIGGRAPH
1987
Corpus ID: 9713881
The zonal method for calculating radiative transfer in the presence of a participating medium is applied to the generation of…
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Highly Cited
1985
Highly Cited
1985
The hemi-cube: a radiosity solution for complex environments
Michael F. Cohen
,
D. Greenberg
SIGGRAPH '85
1985
Corpus ID: 7111678
This paper presents a comprehensive method to calculate object to object diffuse reflections within complex environments…
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