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Color bleeding (computer graphics)

Known as: Color bleeding 
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Current virtual reality (VR) head-mounted displays (HMDs) are characterized by a low angular resolution that makes it difficult… 
2016
2016
Voxel‐based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully… 
2016
2016
This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our… 
2015
2015
Image cloning has many useful applications, such as removing unwanted objects, fixing damaged parts of images, and panorama… 
2014
2014
In this paper we present a novel colorization technique that manages to significantly reduce color bleeding artifacts caused by… 
2013
2013
We present a method for creating and sampling volumetric light sources directly using the raw volumetric data under a Monte Carlo… 
Highly Cited
2012
Highly Cited
2012
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering… 
Highly Cited
2009
Highly Cited
2009
Ambient occlusion captures a subset of global illumination effects, by computing for each point of the surface the amount of… 
Highly Cited
2000
Highly Cited
2000
Splatting is widely applied in many areas, including volume, point-based and image-based rendering. Improvements to splatting… 
1999
1999
Wavelength dependent Monte Carlo rendering can correctly and generally capture effects such as spectral caustics (rainbows) and…