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Blocks world
Known as:
Block World
The blocks world is one of the most famous planning domains in artificial intelligence. Imagine a set of wooden blocks of various shapes and colors…
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Related topics
Related topics
10 relations
Artificial intelligence
Automated planning and scheduling
GOAL agent programming language
History of natural language processing
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Broader (1)
History of artificial intelligence
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
The Key Technical Research of Machine Vision Detection System --Based on Dimension Measurement of Thin Sheet Parts
D. Wang
2015
Corpus ID: 111111499
This paper proposes a new detection method for accurate detection of dimension of thin sheet parts, breaks a traditional manual…
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2009
2009
Reinforcement Learning for Golog Programs
Daniel Beck
,
G. Lakemeyer
2009
Corpus ID: 52420136
A special feature of programs in the action language Golog are non-deterministic actions, which require an agent to make choices…
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2008
2008
The social embedding of intelligence: towards producing a machine that could pass the Turing Test
B. Edmonds
2008
Corpus ID: 16878860
I claim that to pass the Turing Test over any period of extended time, it will be necessary to embed the entity into society…
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2007
2007
In “ Applied Artificial Intelligence ” Special Issue on ‘ Socially Intelligent Agents ’ . 12 , 1998 Personality Traits and Social Attitudes in Multi-Agent Cooperation
C. Castelfranchi
,
F. D. Rosis
,
R. Falcone
,
S. Pizzutilo
2007
Corpus ID: 16577130
In this paper, we discuss the meaning of personality and its role in socially intelligent multiagent systems. After examining the…
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2006
2006
The Space of Cognitive Vision
D. Vernon
Cognitive Vision Systems
2006
Corpus ID: 17190820
Cognitive vision is an area that is not yet well-defined, in the sense that one can unambiguously state what issues fall under…
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2001
2001
A planning system for blocks-world domain
B. Prasad
Proceedings ACS/IEEE International Conference on…
2001
Corpus ID: 8108204
We present a planning system for the blocks-world domain. An important component of the system is a whole priority list, which…
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2000
2000
Experiments in Answer Sets Planning ( extended abstra t )
M. Baldu
,
G. Brignoli
,
G. Lanzarone
,
F. Magni
2000
Corpus ID: 15243418
1999
1999
Designing Effective Multi- Representational Learning Environments Table of Contents 1.0 Introduction 1 2.0 Functions of Multiple Representations 2 2.1 Different Information and Different Processes 2…
Shaaron E. Ainsworth
1999
Corpus ID: 8252611
ion has been defined in a number of different ways. One common sense of the term is as ‘subtraction’ where the emphasis is on…
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1998
1998
CDT: A Tool for Agent Conversation Design
M. Greaves
,
H. Holmback
,
J. Bradshaw
1998
Corpus ID: 16988931
The design, implementation, and verification of agent conversations (i.e., multiagent sequences of language primitives which are…
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1994
1994
Generating Symbolic Descriptions of Two-dimensional Blocks World
A. Sowmya
,
K. Lee
IAPR International Workshop on Machine Vision…
1994
Corpus ID: 14409613
This paper considers three-dimensional (3-D) scene analysis and explores the role of models for this task. Both object and task…
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