Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 234,668,934 papers from all fields of science
Search
Sign In
Create Free Account
Barbie
Known as:
Barbie (video game)
, Barbie (Game)
, Barbie (disambiguation)
Expand
Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name, and it…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
5 relations
Command (computing)
Imagineering (company)
MS-DOS
ROM image
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Negative affects that Social Media causes on Body Imaging
Kate Gaffney
2017
Corpus ID: 158066102
The main purpose of this thesis is to present, discuss and criticize the effect of negative body imagining caused by social media…
Expand
2014
2014
China's Battle for Korea: The 1951 Spring Offensive
Xiaobing Li
2014
Corpus ID: 127762091
List of Illustrations Note on Transliteration List of Abbreviations Acknowledgments Introduction: China's War against America 1…
Expand
2012
2012
Linear Equation in Parts as Histogram Specification for CBIR Using Bins Approach
Dr. H. B. Kekre
,
Kavita Sonawane
2012
Corpus ID: 17826197
—This paper explores the use of linear equations as histogram specification for CBIR system based on bins approach. This…
Expand
2012
2012
"She had a caterpillar with her and loved all kinds of slimy things normal girls would not touch." Combating Gender Bias with Nontraditional Literature in an Urban Elementary Classroom
M. Wasserberg
2012
Corpus ID: 54651630
Gender stereotypes pervade children's literature. This action research project sought to alter stereotypical perceptions of…
Expand
2008
2008
Virtual Threads of a Skin Women Weavers and the Practice of Skinning The Sims
H. Wirman
2008
Corpus ID: 53638315
This paper uses Sadie Plant’s idea of weaving as a way for women to gain social power through technology in order to explore…
Expand
2007
2007
Mapping Gendered Play
Nicholas Taylor
2007
Corpus ID: 147277001
To better understand boys’ privilege and girls’ educational disadvantage with regard to video games, this presentation takes up…
Expand
Highly Cited
2006
Highly Cited
2006
The `Economics of Attention: Style and Substance in the Age of Information
R. Lanham
2006
Corpus ID: 142810561
If economics is about the allocation of resources, then what is the most precious resource in our new information economy…
Expand
2003
2003
THEORISING VIDEO GAME NARRATIVE
Jakub Majewski
2003
Corpus ID: 2940303
This thesis examines several aspects of narrative in video games, in order to construct a detailed image of the characteristics…
Expand
1998
1998
Representations of the Second World War : ideological currents in French history-writing under the Fourth Republic
H. Frey
1998
Corpus ID: 153602670
Review
1993
Review
1993
El lado moral y afectivo de la historia. Un ejemplo de memoria de masas: el proceso a K. Barbie, "el carnicero de Lyon": el proceso a K. Barbie, "el carnicero de Lyon"
D. Jodelet
1993
Corpus ID: 160333044
RESUMEN En este artículo se revisan las concepciones psicológicas y sociológicas de la memoria, proponiendo una perspectiva que…
Expand