Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… (More)
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Papers overview

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Review
2017
Review
2017
This article presents the outcomes of a pilot study investigating factors that supported and constrained collaborative learning… (More)
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Highly Cited
2015
Highly Cited
2015
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-held video. Our system… (More)
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2015
2015
Avatar is a system that leverages cloud resources to support fast, scalable, reliable, and energy efficient distributed computing… (More)
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Highly Cited
2010
Highly Cited
2010
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense… (More)
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Highly Cited
2010
Highly Cited
2010
Empirical studies have repeatedly shown that autonomous artificial entities, so-called embodied conversational agents, elicit… (More)
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Highly Cited
2009
Highly Cited
2009
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to… (More)
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Highly Cited
2005
Highly Cited
2005
It has become increasingly common for websites and computer media to provide computer generated visual images, called avatars, to… (More)
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Highly Cited
2003
Highly Cited
2003
This paper presents an experiment designed to investigate the impact of scommunication in an immersive virtual environment… (More)
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Highly Cited
2002
Highly Cited
2002
Figure 1: Real-time avatar control in our system. (Top) The user controls the avatar’s motion using sketched paths in maze and… (More)
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Highly Cited
2000
Highly Cited
2000
As we begin to create synthetic characters (avatars) for computer users, it is important to pay attention to both the look and… (More)
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