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Arimaa
Known as:
Arima (disambiguation)
Arimaa /əˈriːmə/ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for…
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Computer Arimaa
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
A Note on Computational Complexity of Dou Shou Qi
Zhujun Zhang
arXiv.org
2019
Corpus ID: 140230445
Dou Shou Qi is a Chinese strategy board game for two players. We use a EXPTIME-hardness framework to analyse computational…
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2017
2017
Regular Boardgames
Jakub Kowalski
,
Jakub Sutowicz
,
Marek Szykuła
arXiv.org
2017
Corpus ID: 260500707
We present an initial version of Regular Boardgames general game description language. This stands as an extension of Simplified…
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Review
2015
Review
2015
Game Over, Arimaa?
Andy Lewis
J. Int. Comput. Games Assoc.
2015
Corpus ID: 43795899
In an earlier article (Lewis, 2015) I introduced Kingpin readers to Arimaa, a recently invented and hitherto almost unknown chess…
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2015
2015
Designing a Winning Arimaa Program
David J. Wu
J. Int. Comput. Games Assoc.
2015
Corpus ID: 21693417
In 2015, twelve years after the creation of the Arimaa Challenge, the program SHARP won the Challenge, defeating three strong…
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2014
2014
ARIMAA: developing a higher ranked fall back move generator using a relational database
Patrick W. McKee
2014
Corpus ID: 60402898
Patrick McKee ARIMAA: DEVELOPING A HIGHER RANKED FALL BACK MOVE GENERATOR USING A RELATIONAL DATABASE Dr. Nancy Tinkham, Ph.D…
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2013
2013
1 Move Ranking in Arimaa
Arzav Jain
,
Neema Ebrahim-Zadeh
,
V. Mohan
,
V. Choksi
2013
Corpus ID: 15535329
In this paper, we describe our work on ranking moves in the game Arimaa. We first discuss the various models that we used—Naive…
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2012
2012
Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa
Thitipong Kanjanapa
,
Komiya Kanako
,
Kotani Yoshiyuki
2012
Corpus ID: 21741580
Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of…
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2009
2009
A LINGUISTIC GEOMETRY MODEL FOR AN ARIMAA BOT
Roberto Mercado Vega
,
Zvi Retchkiman Königsberg
2009
Corpus ID: 21701405
Up to date, the strongest computer programs in some popular games like chess use the alpha-beta search algorithm with advanced…
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2009
2009
Modeling the game of Arimaa with Linguistic Geometry
Jose Vega
,
Zvi Retchkiman Königsberg
IEEE Symposium on Computational Intelligence and…
2009
Corpus ID: 157846
A computer defeated a chess world champion for the first time in 1997. This event inspired Omar Syed to develop the game of…
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2009
2009
BOT DE ARIMAA BASADO EN GEOMETRIA LINGUISTICA
Mercado Vega
,
J. Roberto
2009
Corpus ID: 193229066
The formal study of games roots in the classic game theory with works by von Neumann-Morgenstern and John Nash. Conway, Berlekamp…
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