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ACM Computers in Entertainment

ACM Computers in Entertainment is a hybrid online academic journal and magazine that features both peer-reviewed articles as well as news content… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Much research has been done on the brain’s reaction to seeing faces, but while much of the work has investigated the brain’s… Expand
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Review
2017
Review
2017
The field of computational creativity, including musical metacreation, strives to develop artificial systems that are capable of… Expand
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2017
2017
Easy-to-use physics engines have created a whole new source of emergence and fun for digital games. Water simulation could add… Expand
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2010
2010
The innovative aspects introduced by the new hands-free gaming systems, like the Nintendo Wii, Sony Move and Microsoft Kinect… Expand
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2009
2009
The aesthetic of using the human body as a living screen to project video, motion graphics, or animation is being explored by… Expand
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2006
2006
This paper presents a novel approach to usability evaluation with children called peer tutoring. Peer tutoring means that… Expand
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2005
2005
Interactive television has been on the brink of taking off since the mid-1980s. Unfortunately, downward economic shifts, social… Expand
2005
2005
  • D. Thomas, L. Vlacic
  • IEEE Workshop on Advanced Robotics and its Social…
  • 2005
  • Corpus ID: 15158452
In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have… Expand
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Review
2004
Review
2004
ACM SIGCHI International Conference on Advances in ComputerEntertainment TechnologyACE 2004 Dear Editor, As we know, the field of… Expand
Review
2003
Review
2003
This paper presents an overview of Hot Shot Business, a simulation game designed to teach basic business concepts and encourage… Expand
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