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ACM Computers in Entertainment

ACM Computers in Entertainment is a hybrid online academic journal and magazine that features both peer-reviewed articles as well as news content… 
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Papers overview

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2018
2018
Simulation-based training has been widely adopted in medical education as a tool in the practice and development of skills within… 
2017
2017
Easy-to-use physics engines have created a whole new source of emergence and fun for digital games. Water simulation could add… 
2016
2016
We address the problem of mining musical specifications from a training set of songs and using these specifications in a machine… 
Review
2014
Review
2014
PRODUCING BOLLYWOOD: INSIDE THE CONTEMPORARY HINDI FILM INDUSTRY Tejaswini Ganti. Durham: Duke University Press, 2012, 440 pp.In… 
2010
2010
The innovative aspects introduced by the new hands-free gaming systems, like the Nintendo Wii, Sony Move and Microsoft Kinect… 
2006
2006
This paper presents a novel approach to usability evaluation with children called peer tutoring. Peer tutoring means that… 
2005
2005
Interactive television has been on the brink of taking off since the mid-1980s. Unfortunately, downward economic shifts, social… 
Review
2004
Review
2004
ACM SIGCHI International Conference on Advances in ComputerEntertainment TechnologyACE 2004 Dear Editor, As we know, the field of… 
Review
2004
Review
2004
Interactive television (iTV) is an evolutionary merging of digital TV and the internet. iTV technology offers new powerful ways…