ACM Computers in Entertainment
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Much research has been done on the brain’s reaction to seeing faces, but while much of the work has investigated the brain’s… Expand The field of computational creativity, including musical metacreation, strives to develop artificial systems that are capable of… Expand Easy-to-use physics engines have created a whole new source of emergence and fun for digital games. Water simulation could add… Expand The innovative aspects introduced by the new hands-free gaming systems, like the Nintendo Wii, Sony Move and Microsoft Kinect… Expand The aesthetic of using the human body as a living screen to project video, motion graphics, or animation is being explored by… Expand This paper presents a novel approach to usability evaluation with children called peer tutoring. Peer tutoring means that… Expand Interactive television has been on the brink of taking off since the mid-1980s. Unfortunately, downward economic shifts, social… Expand In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have… Expand ACM SIGCHI International Conference on Advances in ComputerEntertainment TechnologyACE 2004 Dear Editor,
As we know, the field of… Expand This paper presents an overview of Hot Shot Business, a simulation game designed to teach basic business concepts and encourage… Expand