System for Creating Games in Augmented Environments

@article{Wilczynski2007SystemFC,
  title={System for Creating Games in Augmented Environments},
  author={Lukasz Wilczynski and Krzysztof Marasek},
  journal={2007 International Conference on Multimedia and Ubiquitous Engineering (MUE'07)},
  year={2007},
  pages={926-931},
  url={https://api.semanticscholar.org/CorpusID:1509056}
}
Internal structure and potential applications of newly constructed system for rapid game development in augmented environments are described, showing that the system works efficiently and enables augmented games preparation even for not experienced programmers.

Figures from this paper

An Approach to Evaluation Component Design in Building Serious Game

The importance and the function requirements of evaluation system in serious game are discussed, and the evaluation system is designed and implemented in the form of component for 3D game engine.

A Simulation of a Billiards Game Based on Marker Detection

A Virtual Reality application for simulating a billiards game is presented and a real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system.

Software Analysis 440 DIFFERENT SIMULATIONS OF A BILLIARDS GAME

Two different types of Virtual Reality applications for simulating a billiards game are presented; in one application a commercial haptic interface is used to provide a force feedback, thus rendering the interaction realistic and exciting to the user.

A Survey of ARToolkitBased Augmented Reality Applications

This paper briefs a short survey on Augmented Reality applications that uses ARToolkit, one among the poineer software libraries for buildingAugmented Reality (AR) applications.

SmARt World - User-Friendly Mobile Ubiquitous Augmented Reality Framework

This chapter presents an early prototype of SmARt World, using a wireless mesh sensor network to facilitate smart objects, and an Android AR application for content creation and interaction with the smart space.

MonkeyBridge: autonomous agents in augmented reality games

The implementation details of the test setups as well as how autonomous agents offer a rich gaming experience in AR games are described.

Presence and the Aura of Meaningful Places

Aura provides a necessary complement to the concepts of presence, which is commonly used to evaluate VR applications, and of place, which refers to the more generic significance of places, particularly in CSCW applications.

3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio

The application of a cube interface to the field of interactive storytelling shows that augmented reality technologies can be used to complement tangible user interfaces for a more exciting and entertaining experience.

Three angry men: dramatizing point-of-view using augmented reality

"Three Angry Men" is a novel augmented reality experience that explores the use of Augmented Reality (AR) as a dramatic medium and finds the user immersed in a physical jury-room, where virtual characters debate the guilt of a young man on trial for murder.