Character Based Interactive Storytelling for Role Playing Games
@inproceedings{Kearney2012CharacterBI, title={Character Based Interactive Storytelling for Role Playing Games}, author={Cian Kearney}, year={2012}, url={https://api.semanticscholar.org/CorpusID:6035128} }
This dissertation introduces the concept of character based interactive storytelling into role playing games through non-player characters that dynamically interact with the player.
Figures and Tables from this paper
2 Citations
Discourse-Driven Tellability Goals for Narrative Planning∗
- 2016
Computer Science, Linguistics
This paper presents an approach to narrative planning in which constraints for a story are discovered as part of the search for compatible story and discourse solutions.
Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
- 2015
Computer Science, Engineering
29 References
A Model for Interactive TV Storytelling
- 2009
Computer Science
This paper presents a model for interactive TV storytelling to cope with new requirements related to comfort in user interaction, responsiveness and scalability, implemented in a new version of the planning-based interactive storytelling system Logtell.
Chris Crawford on Interactive Storytelling
- 2004
Computer Science, Art
To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future.
Chris Crawford on Interactive Storytelling (New Riders Games)
- 2004
Computer Science, Art
To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future.
Generating Ambient Behaviors in Computer Role-Playing Games
- 2006
Computer Science
ScriptEase lets game authors use generative behavior patterns to create scripts of complex NPC behaviors and interactions, which lets them create game stories using a high-level, menu-driven programming model.
Controlling NPC behavior using constraint based story generation system
- 2010
Computer Science
This research describes how NPCs can both adopt a wide variety of behaviors based on their ‘properties’ and ‘live in the game space’ regardless of the player “viewpoint” of the current scene in play.
Emergent Stories Facilitated An architecture to generate stories using intelligent synthetic characters
- 2008
Computer Science, Education
The issues involved in developing an architecture that is generic enough to be applied to entertainment/educational applications that convey stories through the interactions between intelligent graphical characters and a user are considered.
Planning algorithms for interactive storytelling
- 2007
Computer Science
An initial set of criteria is proposed that can be used to evaluate how well a given planning algorithm fits IS systems and an analysis using available planning systems is presented.
AI-based animation for interactive storytelling
- 2001
Computer Science
This paper has developed a fully implemented prototype based on the Unreal/sup TM/ game engine and carried out experiments with a simple sitcom-like scenario, and presented several examples of short plots and situations generated by the system from the dynamic interaction of artificial actors.
A New Framework for Plot-Based Interactive Storytelling Generation
- 2008
Computer Science
A new framework for solving the narrative control problem and model the story plot generation based on Petri nets reachability analysis is developed, derived from the study of both Petrinets (PN) and interactive storytelling technology.
Emergent Stories Facilitated
- 2008
Computer Science, Education
The issues involved in developing an architecture that is generic enough to be applied to entertainment/educational applications that convey stories through the interactions between intelligent graphical characters and a user are considered.