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World of Warcraft

Known as: Player test realm, Druid (World of Warcraft), Warrior (World of Warcraft) 
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
The accuracy of steganalysis in digital images primarily depends on the statistical properties of neighboring pixels, which are… 
2014
2014
Content Based Image Retrieval (CBIR) techniques retrieve similar digital images from a large database. As the user often does not… 
Review
2011
Review
2011
The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World… 
2010
2010
Internet traffic measurements are necessary in order to both understand how the Internet is used and how new applications may… 
2009
2009
Second Life (SL), an immersive virtual environment, is increasingly being adopted in education for both formal and informal… 
2008
2008
  • S. Kurniawan
  • 2008
  • Corpus ID: 16282084
Although World of Warcraft, one of the most popular multiplayer games, is not traditionally perceived as a learning medium, there… 
2007
2007
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other… 
2006
2006
  • B. Nardi
  • 2006
  • Corpus ID: 8016948
Summary form only given. The author discusses play in World of Warcraft, a popular massively multiplayer online game. World of… 
2006
2006
Taking as its starting point the notion that architecture provides a way of analysing computer games and their spatiality, this… 
2005
2005
Twenty-five years ago a number of researchers interested in industrial markets were struck by the fact that the prevailing view…