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World of Warcraft
Known as:
Player test realm
, Druid (World of Warcraft)
, Warrior (World of Warcraft)
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World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth…
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Related topics
Related topics
50 relations
Anti-keylogger
Application programming interface
Avatar (computing)
BitTorrent
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Effect of Image Downsampling on Steganographic Security
Jan Kodovský
,
J. Fridrich
IEEE Transactions on Information Forensics and…
2014
Corpus ID: 15866846
The accuracy of steganalysis in digital images primarily depends on the statistical properties of neighboring pixels, which are…
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2014
2014
Revealing What to Extract from Where, for Object-Centric Content Based Image Retrieval (CBIR)
N. Gupta
,
Sukhendu Das
,
Sutanu Chakraborti
Indian Conference on Computer Vision, Graphics…
2014
Corpus ID: 14750453
Content Based Image Retrieval (CBIR) techniques retrieve similar digital images from a large database. As the user often does not…
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Review
2011
Review
2011
Information Behaviour in World of Warcraft
Nils Nyman
2011
Corpus ID: 141522411
The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World…
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2010
2010
Analysis of World of Warcraft traffic patterns and user behavior
M. Kihl
,
A. Aurelius
,
C. Lagerstedt
International Congress on Ultra Modern…
2010
Corpus ID: 364740
Internet traffic measurements are necessary in order to both understand how the Internet is used and how new applications may…
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2009
2009
Developing the Media Zoo in Second Life
Matthew Wheeler
British Journal of Educational Technology
2009
Corpus ID: 35618412
Second Life (SL), an immersive virtual environment, is increasingly being adopted in education for both formal and informal…
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2008
2008
Intergenerational Learning through World of Warcraft
S. Kurniawan
Second IEEE International Conference on Digital…
2008
Corpus ID: 16282084
Although World of Warcraft, one of the most popular multiplayer games, is not traditionally perceived as a learning medium, there…
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2007
2007
An Online Community as a New Tribalism: The World of Warcraft
T. Brignall
,
Thomas L. Van Valey
Hawaii International Conference on System…
2007
Corpus ID: 6287447
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other…
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2006
2006
Collaborative Play in World of Warcraft
B. Nardi
Fourth Latin American Web Congress
2006
Corpus ID: 8016948
Summary form only given. The author discusses play in World of Warcraft, a popular massively multiplayer online game. World of…
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2006
2006
Architecture, space and gameplay in World of Warcraft and Battle for Middle Earth 2
Georgia Leigh McGregor
2006
Corpus ID: 13114345
Taking as its starting point the notion that architecture provides a way of analysing computer games and their spatiality, this…
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2005
2005
When IMP-Don Quixote Tilts his Lance against The Kotlerian Windmills : BtoB Marketing deeply changed during the last 25 years, BtoC Marketing too
B. Cova
,
Euromed Marseille
2005
Corpus ID: 110377243
Twenty-five years ago a number of researchers interested in industrial markets were struck by the fact that the prevailing view…
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