Traditional game

Known as: TG, Traditional games 
In computer and video games, a traditional game is a computer program adaptation of a non-computer game (such as a board game or card game). Board… (More)
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Papers overview

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Highly Cited
2014
Highly Cited
2014
Computational creativity has traditionally relied on well-controlled, single-faceted and established domains such as visual art… (More)
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2013
2013
In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in… (More)
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Highly Cited
2012
Highly Cited
2012
The growth in network bitrates and server-based processing has provided a renewed opportunity for thin client games, where the… (More)
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Highly Cited
2011
Highly Cited
2011
Prior work on physiological game interaction has focused on dynamically adapting games using physiological sensors. In this paper… (More)
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2010
2010
LUDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to the formal logic used by automated… (More)
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Highly Cited
2009
Highly Cited
2009
The aim of general game playing (GGP) is to create intelligent agents that can automatically learn how to play many different… (More)
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2009
2009
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel… (More)
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Highly Cited
2008
Highly Cited
2008
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games… (More)
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Highly Cited
2003
Highly Cited
2003
INTRODUCTION The study of game aesthetics is a very recent practice, spanning less than two decades. Unlike game studies in… (More)
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Highly Cited
1999
Highly Cited
1999
This paper reports laboratory data for games that are played only once. These games span the standard categories: static and… (More)
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