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Our relationship to death is changing. The prevalence of death and dying online has created new ways of understanding those we… Expand A number of digital platforms and services have recently emerged that allow users to create posthumous forms of communication… Expand In the end, we are all dead. But for some of us, our deaths become entangled online. Our vast data legacies and the appropriation… Expand
Reflections on working with the bereaved
The role of interactive technologies at End of Life (EoL) is a recently established and quickly growing topic in the CHI… Expand Hand-written letters have morphed over the past two decades from the physical realm of ink on paper to digital text displayed on… Expand Computing supports a number of activities across the lifespan, from interactive games for children to smart homes for seniors… Expand Death and our experience of it is a fundamental aspect of life and consequently every human culture has developed practices… Expand Computing supports group activities across the lifespan, but one time period which is often overlooked is the end of life. My… Expand What happens to human-computer "interaction" when the human user is no longer alive? This exploratory paper uses insights from… Expand