StarCraft

Known as: Starcraft (PC game), StarCraft Campaign Editor, Starcraft 64 
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft… (More)
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Papers overview

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Highly Cited
2017
Highly Cited
2017
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the game StarCraft… (More)
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2017
2017
We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full… (More)
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2016
2016
In game-playing, a challenging topic is to investigate an evaluation function that accurately predicts which player will be the… (More)
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2014
2014
Controlling units in real-time strategy (RTS) games is a challenging problem in Artificial Intelligence (AI) as these games are… (More)
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2012
2012
Real-Time Strategy (Rts) games are a sub-genre of strategy games typically taking place in a war setting. Rts games provide a… (More)
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2012
2012
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players… (More)
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Highly Cited
2011
Highly Cited
2011
IMGD 4100 (B 11) 3 AIIDE is the definitive point of interaction between entertainment software developers interested in AI and… (More)
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Highly Cited
2011
Highly Cited
2011
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the… (More)
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Highly Cited
2010
Highly Cited
2010
This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise… (More)
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2010
2010
One of the main challenges in game AI is building agents that can intelligently react to unforeseen game situations. In real-time… (More)
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