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StarCraft

Known as: Starcraft (PC game), StarCraft Campaign Editor, Starcraft 64 
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly… Expand
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Highly Cited
2017
Highly Cited
2017
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II… Expand
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2017
2017
We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full… Expand
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2017
2017
The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a… Expand
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2014
2014
State evaluation and opponent modelling are important areas to consider when designing game-playing Artificial Intelligence. This… Expand
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Highly Cited
2012
Highly Cited
2012
"Electronic-sport" (E-Sport) is now established as a new entertainment genre. More and more players enjoy streaming their games… Expand
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Highly Cited
2011
Highly Cited
2011
In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of… Expand
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Highly Cited
2011
Highly Cited
2011
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the… Expand
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Highly Cited
2011
Highly Cited
2011
This paper presents a Bayesian model to predict the opening (first strategy) of opponents in real-time strategy (RTS) games. Our… Expand
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2011
2011
Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic environment that involves… Expand
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