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StarCraft
Known as:
Starcraft (PC game)
, StarCraft Campaign Editor
, Starcraft 64
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StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft…
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"Classic" Mac OS
ARM architecture
Alien
Artificial intelligence
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Goal-Driven Autonomy with Semantically-Annotated Hierarchical Cases
Dustin Dannenhauer
,
Hector Muñoz-Avila
International Conference on Case-Based Reasoning
2015
Corpus ID: 15389507
We present LUiGi-H a goal-driven autonomy (GDA) agent. Like other GDA agents it introspectively reasons about its own…
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2015
2015
Testing reliability of replay-based imitation for StarCraft
In-Seok Oh
,
Kyung-Joong Kim
IEEE Conference on Computational Intelligence and…
2015
Corpus ID: 16825469
For StarCraft, it's easy to download lots of replays from gaming portals. Using simple tools, it's possible to extract all the…
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2014
2014
The Real-Time Strategy Game Multi-Objective Build Order Problem
Jason Blackford
,
G. Lamont
Artificial Intelligence and Interactive Digital…
2014
Corpus ID: 16223138
In this paper we examine the build order problem in real-time strategy (RTS) games in which the objective is to optimize…
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2013
2013
Data mining considerations for knowledge acquisition in real time strategy games
Gabriel Iuhasz
,
V. Munteanu
,
V. Negru
Symposium on Intelligent Systems and Informatics
2013
Corpus ID: 14537770
Adaptive Game AI has been one of the key topics being researched in the field of academic game AI research. In this paper we…
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2013
2013
Adjutant bot: An evaluation of unit micromanagement tactics
N.St.J.F. Bowen
,
Jonathan Todd
,
G. Sukthankar
IEEE Conference on Computational Intelligence and…
2013
Corpus ID: 14583472
Constructing an effective real-time strategy bot requires multiple interlocking elements including a well-designed architecture…
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2006
2006
Real-Time Neuroevolution to Imitate a Game Player
Hyunwoo Ki
,
Jihye Lyu
,
Kyoungsu Oh
International Conference on E-learning and Games
2006
Corpus ID: 34408581
In this paper, we present an algorithm to imitate a game player's play patterns using a real-time neuroevolution (NE); the…
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2005
2005
A packet-level traffic model of Starcraft
A. Dainotti
,
A. Pescapé
,
G. Ventre
Second International Workshop on Hot Topics in…
2005
Corpus ID: 833340
Starcraft is a popular real time strategy game that uses a peer-to-peer network communication model. In this paper we analyze its…
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2003
2003
THEORISING VIDEO GAME NARRATIVE
Jakub Majewski
2003
Corpus ID: 2940303
This thesis examines several aspects of narrative in video games, in order to construct a detailed image of the characteristics…
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2002
2002
Melville's Prisoners
H. Hayford
,
H. Parker
2002
Corpus ID: 190407693
Melville's Prisoners Loomings: Yerns and Figures in the Fabric Dimensions of Moby-Dick Unnecessary Duplicates: A Key to the…
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1998
1998
Starcraft : Prima's Official Strategy Guide
Bart G. Farkas
1998
Corpus ID: 108196857
From the Publisher: Complete stats for Terran, Protoss, and Zerg species Tactics for optimal use of all units Multiplayer…
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