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Shadow volume

Known as: Z-pass, Depth pass, Stencil shadows 
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 as the… Expand
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Papers overview

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Highly Cited
2012
Highly Cited
2012
The treatment of an optimization problem is a problem that is commonly researched and discussed by scholars from all kinds of… Expand
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Highly Cited
2011
Highly Cited
2011
Windows Azure Storage (WAS) is a cloud storage system that provides customers the ability to store seemingly limitless amounts of… Expand
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Highly Cited
2005
Highly Cited
2005
An elevating conveyor having a first endless belt entrained around a plurality of spaced support or guide drums for elevating… Expand
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Highly Cited
2002
Highly Cited
2002
Most direct volume renderings produced today employ 1D transfer functions which assign color and opacity to the volume based… Expand
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Highly Cited
2000
Highly Cited
2000
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke… Expand
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Highly Cited
2000
Highly Cited
2000
Preface to the Second Edition. Preface to the First Edition. 1. Fundamental results. 2. Quadratic Programming. 3. General Concave… Expand
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Highly Cited
1998
Highly Cited
1998
The rate-distortion efficiency of video compression schemes is based on a sophisticated interaction between various motion… Expand
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Highly Cited
1989
Highly Cited
1989
Short abstract, isn't it? 
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Highly Cited
1987
Highly Cited
1987
Preface 1. Introduction Part I. Preliminaries: 2. Basic Concepts 3. Basic Analysis and Optimality Conditions 4. Basic Linear… Expand
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Highly Cited
1977
Highly Cited
1977
Shadows are advocated for improved comprehension and enhanced realism in computer-synthesized images. A classification of shadow… Expand
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