Shadow volume

Known as: Z-pass, Depth pass, Stencil shadows 
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 as the… (More)
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Topic mentions per year

Topic mentions per year

1977-2016
05101519772016

Papers overview

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2009
2009
Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based… (More)
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2006
2006
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and… (More)
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2004
2004
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major… (More)
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Highly Cited
2003
Highly Cited
2003
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could only use a limited set of shadow… (More)
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2003
2003
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations… (More)
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Highly Cited
2000
Highly Cited
2000
Current graphics hardware can be used to generate shadows using either the shadow volume or shadow map techniques. However, the… (More)
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1993
1993
The generation of shadows has occupied the computer graphics community for some time. Several approaches have been successfully… (More)
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1992
1992
This paper describes and compares three different approaches to computing shadows. Each is based on the idea of shadow volumes… (More)
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Highly Cited
1989
Highly Cited
1989
This paper describes an object-space shadow generation algorithm for static polygonal environments illuminated by movable point… (More)
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Highly Cited
1977
Highly Cited
1977
Shadows are advocated for improved comprehension and enhanced realism in computer-synthesized images. A classification of shadow… (More)
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