Rush Hour

Known as: Railroad Rush Hour 
Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being… (More)
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Topic mentions per year

Topic mentions per year

1993-2016
02419932016

Papers overview

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2011
2011
In this report we give a formal definition of the sliding block puzzle Rush Hour and we report on the proof showing that Rush… (More)
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Review
2010
Review
2010
We use genetic programming to evolve highly successful solvers for two puzzles: Rush Hour and FreeCell. Many NP-Complete puzzles… (More)
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2009
2009
T paper is motivated by two phenomena observed in many queueing systems in practice. The first is the partitioning of server… (More)
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2009
2009
We evolve heuristics to guide IDA* search for the 6x6 and 8x8 versions of the Rush Hour puzzle, a PSPACE-Complete problem, for… (More)
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2006
2006
Simulation is a critical tool for analyzing the performance of multihop routing protocols for mobile wireless networks, be it… (More)
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2006
2006
This paper is motivated by two phenomena observed in many queueing systems in practice. The first is the partitioning of server… (More)
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2004
2004
Rush Hour Logic was introduced in [2] as a model of computation inspired by the \Rush Hour" toy puzzle, in which cars can move… (More)
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2003
2003
We consider the parameterized complexity of a generalized version of the game Rush Hour , which is a puzzle requiring the player… (More)
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2000
2000
In the Netherlands, many women have entered the labor market in the last two decades. This development—among other social changes… (More)
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1999
1999
This paper describes the hardware design, control, and navigation system of and some preliminary experiments with the robotic… (More)
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