Marching tetrahedra is an algorithm in the field of computer graphics to render implicit surfaces. It clarifies a minor ambiguity problem of theâ€¦Â (More)

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2017

2017

- Dan Guo, Chuanqing Li, Lu Wu, Jianzhong Yang
- J. Visual Communication and Image Representation
- 2017

3D reconstruction systems are promoted by developments of both computer hardware and computing technologies. They still remainâ€¦Â (More)

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2016

2016

- Thomas RÃ¼berg, Fehmi Cirak, JosÃ© Manuel GarcÃa Aznar
- Adv. Model. and Simul. in Eng. Sciences
- 2016

We present an immersed finite element technique for boundary-value and interface problems from nonlinear solid mechanics. Its keyâ€¦Â (More)

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2009

2009

We describe some methods for developing mathematical models from data obtained from scanning (LIDAR) urban terrain environmentsâ€¦Â (More)

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2008

2008

- Gregory M. Nielson
- ISVC
- 2008

We discuss the dual marching tetrahedra (DMT) method. The DMT can be viewed as a generalization of the classical cuberille methodâ€¦Â (More)

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2008

2008

- RafaÅ‚ STÄ˜GIERSKI, PaweÅ‚ MikoÅ‚ajczak
- 2008

Displaying scanned medical data poses an interesting problem in computer graphics [4,7]. A volume dataset consists of point in Eâ€¦Â (More)

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2007

2007

- Seungtaik Oh, Bon Ki Koo
- Graphical Models
- 2007

A simple efficient method is proposed to reduce the total number of triangles in an isosurface extraction method based onâ€¦Â (More)

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2007

2007

- Eva MonclÃºs, Isabel Navazo, Pere-Pau VÃ¡zquez
- TPCG
- 2007

Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on programmable graphicsâ€¦Â (More)

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2005

2005

- Alexander X. Cong, Yi Liu
- 2005

Localization and quantification of the light sources generated by the expression of bioluminescent reporter genes is an importantâ€¦Â (More)

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2005

2005

- John C. Anderson, Janine Bennett, Kenneth I. Joy
- VIS 05. IEEE Visualization, 2005.
- 2005

We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linearâ€¦Â (More)

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Highly Cited

1999

Highly Cited

1999

- Graham M. Treece, Richard W. Prager, Andrew H. Gee
- Computers & Graphics
- 1999

Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or discrete three-dimensionalâ€¦Â (More)

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