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Global illumination
Known as:
Global illumination algorithms
, Indirect illumination
, Realistic rendering
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Global illumination (shortened as GI) or indirect illumination is a general name for a group of algorithms used in 3D computer graphics that are…
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Wikipedia
Topic mentions per year
Topic mentions per year
1979-2017
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50
1979
2017
Related topics
Related topics
50 relations
3D computer graphics
3Delight
Algorithm
Ambient occlusion
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Related mentions per year
Related mentions per year
1936-2018
1940
1960
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2020
Global illumination
Algorithm
Monte Carlo method
Rendering
Glossary of computer graphics
Maxwell
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2009
Highly Cited
2009
Approximating dynamic global illumination in image space
Tobias Ritschel
,
Thorsten Grosch
,
Hans-Peter Seidel
SI3D
2009
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient…
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Highly Cited
2004
Highly Cited
2004
Realtime ray tracing and interactive global illumination
Ingo Wald
Ausgezeichnete Informatikdissertationen
2004
One of the most sought-for goals in computer graphics is to generate “realism in real time”, i.e. the generation of realistically…
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Highly Cited
2002
Highly Cited
2002
Interactive Global Illumination using Fast Ray Tracing
Ingo Wald
,
Carsten Benthin
,
Philipp Slusallek
,
Thomas Kollig
,
Alexander Keller
Rendering Techniques
2002
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing…
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Highly Cited
2002
Highly Cited
2002
Interactive global illumination in dynamic scenes
Parag Tole
,
Fabio Pellacini
,
Bruce Walter
,
Donald P. Greenberg
SIGGRAPH
2002
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel…
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Highly Cited
1999
Highly Cited
1999
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs
Yizhou Yu
,
Paul E. Debevec
,
Jitendra Malik
,
Tim Hawkins
SIGGRAPH
1999
In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of…
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Highly Cited
1998
Highly Cited
1998
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography
Paul E. Debevec
SIGGRAPH
1998
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models…
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Highly Cited
1998
Highly Cited
1998
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination
Gavin S. P. Miller
,
Steven M. Rubin
,
Dulce B. Ponceleon
Rendering Techniques
1998
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of…
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Highly Cited
1997
Highly Cited
1997
Interactive update of global illumination using a line-space hierarchy
George Drettakis
,
François X. Sillion
SIGGRAPH
1997
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous…
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Highly Cited
1996
Highly Cited
1996
Global Illumination using Photon Maps
Henrik Wann Jensen
Rendering Techniques
1996
This paper presents a two pass global illumination method based on the concept of photon maps. It represents a significant…
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Highly Cited
1991
Highly Cited
1991
A progressive multi-pass method for global illumination
Shenchang Eric Chen
,
Holly E. Rushmeier
,
Gavin S. P. Miller
,
Douglass Turner
SIGGRAPH
1991
A new progressive global illumination method is presented which produces approximate images quickly, and then continues to…
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