Global illumination

Known as: Global illumination algorithms, Indirect illumination, Realistic rendering 
Global illumination (shortened as GI) or indirect illumination is a general name for a group of algorithms used in 3D computer graphics that are… (More)
Wikipedia

Topic mentions per year

Topic mentions per year

1979-2017
05019792017

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2009
Highly Cited
2009
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient… (More)
  • figure 2
  • figure 3
  • figure 4
  • figure 5
  • figure 7
Is this relevant?
Highly Cited
2004
Highly Cited
2004
  • Ingo Wald
  • Ausgezeichnete Informatikdissertationen
  • 2004
One of the most sought-for goals in computer graphics is to generate “realism in real time”, i.e. the generation of realistically… (More)
Is this relevant?
Highly Cited
2002
Highly Cited
2002
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2002
Highly Cited
2002
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • table 1
Is this relevant?
Highly Cited
1999
Highly Cited
1999
In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of… (More)
  • figure 1
  • figure 2
  • figure 4
  • figure 3
  • figure 5
Is this relevant?
Highly Cited
1998
Highly Cited
1998
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
Highly Cited
1998
Highly Cited
1998
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of… (More)
  • figure 1
  • table 1
  • table 3
Is this relevant?
Highly Cited
1997
Highly Cited
1997
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous… (More)
  • figure 1
  • figure 3
  • figure 2
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
1996
Highly Cited
1996
This paper presents a two pass global illumination method based on the concept of photon maps. It represents a significant… (More)
  • figure 1
  • figure 2
  • table 1
  • figure 3
  • figure 4
Is this relevant?
Highly Cited
1991
Highly Cited
1991
A new progressive global illumination method is presented which produces approximate images quickly, and then continues to… (More)
Is this relevant?