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Games for Windows – Live
Known as:
G4wl
, Games for window live
, GFW - Live
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Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE) is an online gaming service used by Games for Windows–branded PC titles…
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Related topics
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32 relations
Age of Empires II: The Conquerors
Batman: Arkham City
BioShock Infinite
CarneyVale: Showtime
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Broader (1)
E-commerce
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Simple Priced Timed Games are not That Simple
Thomas Brihaye
,
G. Geeraerts
,
A. Haddad
,
Engel Lefaucheux
,
B. Monmege
Foundations of Software Technology and…
2015
Corpus ID: 1078261
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by…
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2014
2014
Serious Games Conferences and Events
C. V. Carvalho
EAI Endorsed Trans. Serious Games
2014
Corpus ID: 29351772
Serious Games is an evolving subject for researchers and practitioners. More and more events take place with the focus or at…
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2013
2013
Exploration and analysis of the evolution of strategies for Mancala variants
Colin Divilly
,
C. O'Riordan
,
Seamus Hill
IEEE Conference on Computational Intelligence and…
2013
Corpus ID: 16055637
This paper describes approaches to evolving strategies for Mancala variants. The results are compared and the robustness of both…
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2013
2013
Does individual or collaborative self-debriefing better enhance learning from games?
H. Meij
,
Henny Leemkuil
,
Juo-Lan Li
Computers in Human Behavior
2013
Corpus ID: 7737675
Review
2011
Review
2011
Body mass index of masters basketball players
J. Walsh
,
M. Climstein
,
+4 authors
J. Kettunen
2011
Corpus ID: 49320075
Aim and Scope: Thousands of masters athletes participate quadrennially in the W orld Masters Games (WMG). However, this unique…
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2008
2008
Evaluating a middleware for crossmedia games
Fernando A. M. Trinta
,
Davi Pedrosa
,
C. Ferraz
,
Geber Ramalho
workshop on Middleware for Pervasive and Ad-hoc…
2008
Corpus ID: 53249411
Crossmedia games are a genre of pervasive gaming where a single game instance can be played with a variety of heterogeneous…
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2008
2008
Evaluating a middleware for crossmedia games
Fernando A. M. Trinta
,
Davi Pedrosa
,
C. Ferraz
,
Geber Ramalho
Conference on Computability in Europe
2008
Corpus ID: 14790430
Crossmedia games are a genre of pervasive gaming where a single game instance can be played with a variety of heterogeneous…
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Highly Cited
2007
Highly Cited
2007
Determination of phenolic content, composition and their contribution to antioxidant activity in specialty potato selections
L. Reddivari
,
A. Hale
,
J. C. Miller
American Journal of Potato Research
2007
Corpus ID: 31627770
In order to identify elite parental lines for use in breeding programs emphasizing human health benefits, specialty (colored…
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Review
2006
Review
2006
Body Mind and Emotion An Overview of Agent Implementation in Mainstream Computer Games
Stuart Slater
,
K. Buckley
,
K. Bechkoum
2006
Corpus ID: 17117267
As both the growing demand for more immersive games continues and a widening of the buying audience increases, there is a growth…
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Highly Cited
2005
Highly Cited
2005
MonkeyBridge: autonomous agents in augmented reality games
I. Barakonyi
,
M. Weilguny
,
T. Psik
,
D. Schmalstieg
IFAC Symposium on Advances in Control Education
2005
Corpus ID: 1380335
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated…
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