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Educational entertainment
Known as:
Sabido method
, Sabido methodology
, Entertainment-education
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Educational entertainment (also referred to by the portmanteau neologism edutainment) is content designed both to educate and to entertain. It…
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Related topics
Related topics
5 relations
Apple Pippin
GCompris
Neologism
Simulation
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Publicity and the Courts of Classical Athens
J. aiken
2013
Corpus ID: 32518906
2012
2012
Technologies for Inclusive Education: Beyond Traditional Integration Approaches. Advances in Educational Technologies and Instructional Design.
David Griol Barres
,
Z. C. Carrión
,
R. Delgado
2012
Corpus ID: 13787194
Students’ performance and motivation are influenced by their emotions. Game-based learning (GBL) environments comprise elements…
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2010
2010
Using edutainment in e-learning application: an empirical study
D. Rigas
,
Khaled Ayad
2010
Corpus ID: 28226779
Abstract— Philosophers and psychologists' arguments in the area of effective learning and HCI demonstrated that humour or…
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2009
2009
Melting the Boundaries Between Fantasy and Reality
Scott Trowbridge
,
Christopher B. Stapleton
Computer
2009
Corpus ID: 1961934
Technology goes beyond visual effects to produce alternative realities for immersive entertainment experiences. The art and…
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2008
2008
Study Of Interaktif Recognition Letter and Number For Children With Computer Multimedia
Retno
,
Margono
,
B. Purnama
2008
Corpus ID: 192378808
Abstraksi: Dengan menggunakan komputer, anak-anak bisa bermain dengan mendapatkan banyak hal yang baik, sehingga dapat…
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Review
2006
Review
2006
Story Pacing in Interactive Storytelling
S. Göbel
,
R. Malkewitz
,
F. Becker
International Conference on E-learning and Games
2006
Corpus ID: 350679
This paper discusses timing and pacing issues in Interactive Storytelling applications at the conceptual level. Herein, aspects…
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2003
2003
Password swordfish: Verbal humor in the interface
O. Stock
2003
Corpus ID: 15885421
Humour will be a necessity in future interfaces, especiall y in the area at the crossroads of entertainment and education, the so…
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2003
2003
Focus Your Young Visitors: Kids Innovation--Fundamental Changes in Digital Edutainment.
S. Sauer
,
Stefan Gobel
2003
Corpus ID: 107853632
2000
2000
The Essen Learning Model – a Multi-Level Development Model
J. Pawlowski
2000
Corpus ID: 17382932
The Essen Learning Model is a generic development model supporting development processes on three levels: development of…
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1989
1989
HDTV and the computer industry
K. Frenkel
CACM
1989
Corpus ID: 9615321
In the 1940s, television and radio combinations like the one on the left were the precursors of today's "entertainment centers…
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