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Educational entertainment

Known as: Sabido method, Sabido methodology, Entertainment-education 
Educational entertainment (also referred to by the portmanteau neologism edutainment) is content designed both to educate and to entertain. It… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Students’ performance and motivation are influenced by their emotions. Game-based learning (GBL) environments comprise elements… 
2010
2010
 Abstract— Philosophers and psychologists' arguments in the area of effective learning and HCI demonstrated that humour or… 
2009
2009
Technology goes beyond visual effects to produce alternative realities for immersive entertainment experiences. The art and… 
2008
2008
Abstraksi: Dengan menggunakan komputer, anak-anak bisa bermain dengan mendapatkan banyak hal yang baik, sehingga dapat… 
Review
2006
Review
2006
This paper discusses timing and pacing issues in Interactive Storytelling applications at the conceptual level. Herein, aspects… 
2003
2003
Humour will be a necessity in future interfaces, especiall y in the area at the crossroads of entertainment and education, the so… 
2000
2000
The Essen Learning Model is a generic development model supporting development processes on three levels: development of… 
1989
1989
In the 1940s, television and radio combinations like the one on the left were the precursors of today's "entertainment centers…