Educational entertainment

Known as: Sabido method, Sabido methodology, Entertainment-Education 
Educational entertainment (also referred to by the portmanteau neologism edutainment) is content designed both to educate and to entertain. It… (More)
Wikipedia

Topic mentions per year

Topic mentions per year

1984-2018
020406019842018

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
This paper presents a multimodal system for real-time analysis of nonverbal affective social interaction in small groups of users… (More)
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2009
2009
In this paper, we propose UbiCicero, a multi-device, location-aware museum guide able to opportunistically exploit large screens… (More)
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2008
2008
Recently, within the information society and the up-coming, prospering creative industries, a lot of research has been… (More)
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2008
2008
Elizabeth Simpson (2005) believes the relevance and engagement demands of today's generation of learners are largely unmet in… (More)
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2007
2007
Embodied conversational agents have been proven to be powerful tools for engaging users in interactions and thus are suitable for… (More)
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Highly Cited
2005
Highly Cited
2005
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home… (More)
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2004
2004
  • Mikael Wiberg
  • 37th Annual Hawaii International Conference on…
  • 2004
In this paper we present the design of FolkMusic, a mobile peer-to-peer entertainment system. The work reported in this paper… (More)
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Highly Cited
2004
Highly Cited
2004
Entertainment-Education and Social Change: History, Research, and Practice // Arvind Singhal, Michael J. Cody, Everett M. Rogers… (More)
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2003
2003
Narrative is central to human experience, and a key way that experience is made meaningful. Education and entertainment have both… (More)
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Review
2002
Review
2002
Copyright © 2002 International Communication Association The impact of entertainment-education messages on beliefs, attitudes… (More)
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