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Brush (video game)
Brushes are templates, used in some 3D video games such as games based on the Quake engine, the Source game engine, or Unreal Engine, to construct…
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3D computer graphics
Binary space partitioning
Caulking (video games)
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Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Character recognition of modern Japanese official documents using CNN for imbalanced learning data
Zongjhe Yang
,
Keisuke Doman
,
Masashi Yamada
,
Y. Mekada
Other Conferences
2019
Corpus ID: 173182809
The documents of the government-general of Taiwan recorded from 1895 to 1945 contain the whole of Japanese official documents…
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2010
2010
Excellence in Execution : Disegno and the parallel of eloquence
R. Quek
2010
Corpus ID: 35695574
Giorgio Vasari argued that the polyvalent term disegno in the Cinquecento should unite the arts of painting, sculpture and…
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Review
2008
Review
2008
Tyre models for steady-state vehicle handling analysis
R. Uil
2008
Corpus ID: 114085254
In today’s vehicle development and engineering an accurate representation of the tyre force and moment characteristics is of…
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Review
2004
Review
2004
HOW MUCH DOES COUNTRY MATTER
F. Vasconcelos
2004
Corpus ID: 55891394
Several factors affect firms’ performance. Components of variance technique has been used to identify and quantify industry, firm…
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2003
2003
Interactive Rendering Technique for Realistic Oriental Painting
Young-Jung Yu
,
Do-Hoon Lee
,
Young Bok Lee
,
Hwan-Gue Cho
International Conference in Central Europe on…
2003
Corpus ID: 16774180
Interactive and realistic rendering of various effects which are appeared in the real world paintings can be used for several…
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Review
2002
Review
2002
Use of a Hair-Sampling Tube to Detect the San Joaquin Kit Fox
B. Cypher
,
P. Kelly
,
Daniel F. Williams
,
S. Clifton
2002
Corpus ID: 131236393
Surveys for San Joaquin kit foxes (Vulpes macrotis mutica) have been conducted using live traps, track plates, scent stations…
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Review
1997
Review
1997
Early acquisition of syntactic categories: A formal model
T. A. Cartwright
,
M. Brent
1997
Corpus ID: 16600412
We propose an explicit, incremental strategy by which children could group words with similar syntactic privileges into discrete…
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1997
1997
Bidirectional Brush Seals
R. Hendricks
,
Jack Wilson
,
Tom Wu
,
R. Flower
1997
Corpus ID: 3623507
Presented is a study of the use of a set of I.D./O.D. bidirectional brush seals to reduce the leakage losses in a wave rotor…
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1994
1994
Theory of monolayers of non-Gaussian polymer chains grafted onto a surface. Part 1.—General theory
V. Amoskov
,
V. Pryamitsyn
1994
Corpus ID: 14949033
A theory describing layers of polymer chains grafted to a flat surface (polymer ‘brush’) is developed. We consider a brush of…
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1983
1983
Sumi-e: A Way of the Brush.
M. R. Platten
1983
Corpus ID: 190083997
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