Blocksworld

Blocksworld is a physics-based, 3D sandbox video game for the iPad and later in 2016 the iPhone released by Second Life creator Linden Lab.
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Topic mentions per year

Topic mentions per year

1983-2018
02419832018

Papers overview

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2014
2014
We introduce a novel algorithm for temporal planning in Golog using shared resources, and describe the Bulk Freight Rail… (More)
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2009
2009
Relational world models that can be learned from experience in stochastic domains have received significant attention recently… (More)
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2006
2006
We examine the problem of Transfer in Reinforcement Learning and present a method to utilize knowledge acquired in one Markov… (More)
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2006
2006
State trajectory and preference constraints are the two language features introduced in PDDL3 (Gerevini & Long 2005) for… (More)
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Review
2004
Review
2004
Intelligent strategies are indispensable for solving problems arising daily in life. Knowledgebased intelligent strategies are… (More)
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Highly Cited
2003
Highly Cited
2003
The efficiency of AI planning systems is usually evaluated empirically. For the validity of conclusions drawn from such empirical… (More)
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Review
1994
Review
1994
This paper discusses the relationship between Artiicial Intelligence (AI) and Ar-tiicial Life (A-Life). A-Life research addresses… (More)
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1994
1994
Probabilistic AI planning methods that minimize expected execution cost have a neutral attitude towards risk. We demonstrate how… (More)
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1993
1993
The impact of Explanation-Based Learning (EBL) on problem-solving eciency varies greatly from one problem space to another. In… (More)
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Highly Cited
1983
Highly Cited
1983
  • Steven A. Vere
  • IEEE Transactions on Pattern Analysis and Machine…
  • 1983
A general purpose automated planner/scheduler is described which generates parallel plans to achieve goals with imposed time con… (More)
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