Skip to search formSkip to main contentSkip to account menu

Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2011
Highly Cited
2011
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will… 
Highly Cited
2009
Highly Cited
2009
This paper highlights the potential of three-dimensional multi-user environments such as Second Life (SL) from the perspective of… 
Highly Cited
2008
Highly Cited
2008
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with… 
Highly Cited
2006
Highly Cited
2006
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the… 
Highly Cited
2005
Highly Cited
2005
In this article I generalize ecological theory by developing the notion of separate but linked ecologies. I characterize an… 
Highly Cited
2003
Highly Cited
2003
This paper presents an experiment designed to investigate the impact of scommunication in an immersive virtual environment… 
Highly Cited
2003
Highly Cited
2003
We report on an experiment that examined the influence of anthropomorphism and perceived agency on presence, copresence, and… 
Review
2000
Review
2000
Abstract Over the last years, the animation of interface agents has been the target of increasing interest. Largely, this… 
Highly Cited
2000
Highly Cited
2000
This paper describes an experiment that compares behavior in small groups when its members carry out a task in a virtual…